A Simmering Hum By Levi Rubeck • July 25th, 2017 Momodara: Reverie Under the Moonlight is a constrained exploratory game with a singularity of purpose, in narrative presentation and the majority of its score.
The Real Horror Behind Dimension 404’s Polybius By David Shimomura • July 24th, 2017 Dimension 404’s Polybius tries to assault your senses with nostalgia. All your old friends are there.
The Board Soul Kill Your Darlings By Jeremy Signor • July 21st, 2017 Are the old standards in board game design worth keeping? Scythe succeeds by brilliantly contradicting them.
A Visitor’s Guide to Sigil By Sam Desatoff • July 20th, 2017 Hello, and welcome to scenic Sigil, the Crossroads of the Multiverse™. Thank you for visiting our tourist center where we are glad to assist with any questions you might have about the city.
Unwinnable Monthly – July 2017 By Stu Horvath • July 19th, 2017 Unwinnable Monthly’s got Twin Peaks fever.
The Search for Answers in Prison Architect By Khee Hoon Chan • July 19th, 2017 The videogame also hints at how the prison is merely a smaller piece of a larger system at work—one that sometimes feels like we, as ordinary citizens, have no influence over.
The Future is Play By Levi Rubeck • July 18th, 2017 By the end of Football 17776’s twenty-five chapters, you’ll have experienced many .gifs, videos, stats, flippant quips and earnest pleas.
The Board Soul The Serene Adventures of Above and Below By Jeremy Signor • July 14th, 2017 Where does the soul of a board game reside? For Above and Below, it’s in its charming world.
Checkpoint – Horizons By Corey Milne • July 13th, 2017 Why go somewhere nice when the vast empty nothingness of deep space is calling?