The Unspoken Glory of Tardiness By David Shimomura • September 25th, 2017 Coming to things late lets you take it at a pace all your own, a pace dictated by nothing more than how you feel on that day or in that week.
Gingy's Corner Gaokao.Love.100Days is a Frankenstein disaster By Gingy Gibson • September 25th, 2017 Gaokao.Love.100Days is the first example I have ever encountered of a time-management visual novel with way too much novel.
Killer 7: An Excerpt from Heterotopias Issue 003 By Edward Smith • September 22nd, 2017 “We’re in a tight spot,” says Killer 7’s sardonic, begimpsuited spirit guide, Iwazaru. Appearing in thin air, hanging from the ceiling, or floating serenely above the ground, he commands the physical space.
Unwinnable Monthly Excerpt Southern Play – An Excerpt from Unwinnable Monthly 95 By Davis Cox • September 22nd, 2017 The American South is a complicated place. The games that come out of the South are no different.
Destiny 2 Made Me Love the Grind By Sam Desatoff • September 21st, 2017 The Grind is a trying time, when patience is tested and loyalty is questioned. I love it.
The Board Soul The Magic of Commander By Jeremy Signor • September 21st, 2017 When a game connects with us, we want to inhabit it completely. When a game recognizes this desire, the result is pure magic.
Wonderful and Fantastic – An Excerpt from Unwinnable Monthly 95 By Pascal Wagner • September 21st, 2017 Shameful? Depressing? No, playing Wolfenstein: The New Order while being German is more ludicrous than you’d think.
Hit the Pavement – An Excerpt from Unwinnable Monthly 95 By Ryan Cooper • September 20th, 2017 Where the Water Tastes Like Wine is a game about storytelling, so Ryan Cooper sets out to find a story to tell. He starts by picking up a hitchhiker…
Conformity in an Open World By Jed Pressgrove • September 20th, 2017 Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.
Making Cheese In the Industrial Revolution By Khee Hoon Chan • September 19th, 2017 The game soon reveals that Tikvah is not immune to the horrors of the outside world. For the most part, her laboring remains pastoral and peaceful.