The Vaporwave Aesthetic of Broken Reality By Khee Hoon Chan • January 2nd, 2018 Broken Reality, a puzzle-adventure title set in a disquietingly bright and gaudy virtual reality, embodies the vaporwave aesthetic, but it’s decidedly anti-capitalist.
Josh Melnick – Game of the Year 2017 By Josh Melnick • December 29th, 2017 Writer and game designer Josh Melnick breaks down his top 10 games of the year.
The Best Games of 2017 By Team Unwinnable • December 29th, 2017 Another year, another batch of fantastic, imaginative games that move the medium forward.
Backlog To Hell With 2017, Bring On 2018 By Gavin Craig • December 28th, 2017 Gavin has a dozen or so wishes for the new year. Or more.
Revving the Engine SculptrVR By Stu Horvath • December 27th, 2017 Stu talks to Nathan Rowe about SculptVR, a virtual reality tool that allows users to create, and destroy, whole worlds.
List-O-Mania – December 2017 By Team Unwinnable • December 26th, 2017 All the stuff that filled Team Unwinnable’s free time this month – now with TV and Movie categories!
Another Look Dujanah By Yussef Cole • December 22nd, 2017 There’s a responsibility that comes with using the art, language and symbolism of another culture.
Feature Excerpt A Most Curious Black Hole By Maxwell Neely-Cohen • December 21st, 2017 Is Crusader Kings II a strategy game? A simulation of history? A storytelling engine? Maxwell Neely-Cohen dives into the black hole to find out.
The Board Soul Skin Deep By Jeremy Signor • December 21st, 2017 Why do we deem judging a game based on how it looks as superficial? A game’s aesthetic beauty is every bit as integral to its quality as its gameplay.
Feature Excerpt Localize It! By Jun Wilkinson • December 20th, 2017 Earthbound is a masterpiece of localization. How did they do it?