The McMaster Files Through the Ages By Jason McMaster • February 1st, 2018 Through the Ages: A New Story of Civilization is a wonderful game Jason McMaster never wants to play again.
The Board Soul Together Alone By Jeremy Signor • February 1st, 2018 Even a little player interaction goes a long way towards making a game feel dynamic and exciting. Karuba shows what happens when you take all those things away.
Checkpoint Through Vietnamese Eyes By Corey Milne • January 31st, 2018 No matter the war, games are all too willing to provide a path to some imagined glory.
Getting Tight with my Bros from Insomnia By Levi Rubeck • January 31st, 2018 Eventually we meandered on separate paths, and while I still keep in contact with a couple, most have drifted away or explicitly cut themselves off from their teenage buddies, going incognito and evaporating out into the world.
The Appeal Behind Yume Nikki’s Unplayability By Khee Hoon Chan • January 30th, 2018 We are all thirsting to find out what may have caused her to dream up the hideous monsters and disembodied ghosts in these surreal worlds.
Revving the Engine The Siege and the Sandfox By Stu Horvath • January 26th, 2018 We talk to Olly Bennett of Cardboard Sword about their upcoming 2D stealth game The Siege and the Sandfox.
Exploring Multiple Shades of Gender in Genderwrecked By Khee Hoon Chan • January 26th, 2018 In this post-apocalyptic universe about meeting grotesque monsters, adorable meat boys and a sexy dad bot, you’re also somehow compelled to learn more about the meaning of gender.
Blaming the Unchecked Algorithm By Levi Rubeck • January 25th, 2018 Nihei synthesizes the aesthetics of precision manufacturing with a cellular improvisation, crafting the humans and the silicon life out of the same inky molecules.
Feature Excerpt A Tale of Two Worlds By Yussef Cole • January 24th, 2018 The more perfect the theme park, the larger its landfills.
GB Burford: GOTY 2017 By GB Burford • January 22nd, 2018 Art, I think, is at its best when it helps us deal with life.