Blaming the Unchecked Algorithm By Levi Rubeck • January 25th, 2018 Nihei synthesizes the aesthetics of precision manufacturing with a cellular improvisation, crafting the humans and the silicon life out of the same inky molecules.
Feature Excerpt A Tale of Two Worlds By Yussef Cole • January 24th, 2018 The more perfect the theme park, the larger its landfills.
GB Burford: GOTY 2017 By GB Burford • January 22nd, 2018 Art, I think, is at its best when it helps us deal with life.
Gorogoa, a Lesson in Learning By David Shimomura • January 22nd, 2018 Stu might think that Gorogoa is magick but I’d say that it’s language.
Gingy's Corner Final Theosis is a Sin By Gingy Gibson • January 19th, 2018 Final Theosis is a VN that sets out to prove that hell purgatory is other people; specifically, the devs of this VN.
Seeland and the Community of Economy By Sam Desatoff • January 18th, 2018 One of my favorite examples of game economy comes from a rather unassuming title. Seeland is a game about using windmills to reclaim land from the sea.
The Tentacled Spirit of Yharnam, in Card Stock By Levi Rubeck • January 16th, 2018 The pitch void and tentacled spirit of Yharnam has come to your table, in a much more accessible package of thick board stock and gory ink, as Bloodborne: The Card Game.
The Heart of Fighting Games By Khee Hoon Chan • January 16th, 2018 It’s these technicalities and the breakneck speed of play that heighten the range of emotions players experience during a fight, like frustration, cool-headedness, arrogance, despair and even elation.
The Board Soul What Keeps You Going By Jeremy Signor • January 16th, 2018 Is the thrill of opening up a game more and more enough to carry a game? In Charterstone’s case, it isn’t.
Digital Voyeurism – A Familiar, if Strange Game By Alyse Stanley • January 15th, 2018 We’ve come to regard phones as such intimate extensions of ourselves. That’s why taking the helm of another’s device is at once instantly familiar and strange.