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Backlog

What Was the Question? And Why Do You Ask?

By Gavin Craig • January 15th, 2019

The most complicated question in Mass Effect: do geth units have souls?

Realistic Teen Witch Simulator: A Post-Mortem, Sorta

By Kris Ligman • January 15th, 2019

I tried a new religion and all I got was this lousy Twine game.

Checkpoint

Surviving a Dead Galaxy in Duskers

By Corey Milne • January 15th, 2019

From its mechanics to its setting, Duskers exudes a sense of isolation.

The Burnt Offering

Scimitar

By Stu Horvath • January 15th, 2019

Pronunciation may not be at the front of the player’s mind as they slash through baddies, but it can prompt some interesting discussions.

Gris and the problem of symbolic hurt

By Malindy Hetfeld • January 14th, 2019

Gris is a beautiful art game that knows it’s beautiful, but it’s metaphors often lack an emotional punch.

Collision Detection

At Least Videogame Advertising Has Grown Up

By Ben Sailer • January 11th, 2019

The days of shit-talking the competition are gone. Now videogame companies demand our attention by . . . just making better products.

Documentary Sunday

The Power of Glove

By Megan Condis • January 10th, 2019

With videogame culture obsessed with retrofuturiusm, it’s only a matter of time before the ultimate nostalgic artifact makes a comeback: the Nintendo Power Glove.

Hardware Digital Body

By Eron Rauch • January 9th, 2019

Eron Rauch reviews the exhibit A Whole Different Ball Game: Playing Through 60 Years of Sports Videogames at the Museum of Moving Image.

Another Look

Corrupted Architecture

By Yussef Cole • January 8th, 2019

In both Bloodborne and The Favourite, wanton avarice rots leaders from within, spreading like a plague to their surroundings.

This Mortal Coyle

Willow

By Deirdre Coyle • January 8th, 2019

Just like Willow from Don’t Starve, Deirdre can’t control what goes on in the world. But she can keep her sanity meter up in the meantime.

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