This Mortal Coyle The Lone Wanderer By Deirdre Coyle • April 5th, 2018 Deirdre writes about Fallout 3, library school and killing our alternate selves.
Revving the Engine Genesis Noir By Stu Horvath • April 2nd, 2018 What would you do to stop a murder at the beginning of time?
The Surreal Cognitive Dissonance of Paratopic By Jeremy Signor • April 2nd, 2018 By inverting your expectations, Paratopic becomes a strange exercise in video game surrealism.
Far Cry 5: Taking off the Engagement Blinders By David Shimomura • April 2nd, 2018 That’s the trap of engagement and enthrallment. At 100mph the flaws dissolve in the motion blur.
The Calculated Unease of Paratopic By Sam Desatoff • March 29th, 2018 Paratopic is a disjointed and muddy game that feels like it wants to tell a meaningful story, but stumbles over an inflated sense of inscrutability.
Another Look Surrounded by Strangers By Yussef Cole • March 28th, 2018 It is uniquely difficult coming to terms with your own identity when parts of your family, whether through language, distance or culture, feel like strangers.
A Tumultuous Smoke Break By Levi Rubeck • March 28th, 2018 Emma Kidwell’s Got a Light? gracefully outlines the confusing and powerful internal combustion engine of sentiment, that heavy fire that drives us all to smoking and other activities hazardous to our health.
The Heavy Pour It’s the Little Things, Kiddo! By Sara Clemens • March 27th, 2018 Thankfully, simple pleasures aren’t hard to come by.
Gingy's Corner The Merchant Memoirs By Gingy Gibson • March 27th, 2018 The Merchant Memoirs is odd.The Merchant Memoirs is a kinetic visual novel, meaning that you just read the story without making any choices.
Checkpoint Hollow Colossus By Corey Milne • March 26th, 2018 For all the politics in Wolfenstien II: The New Colossus, the game rarely lets players have a chance to examine them.