Another Look PaRappa and Me By Yussef Cole • March 7th, 2018 Playing PaRappa now, I feel nostalgic about not only its mechanics and aesthetics but also its place in the long, weird journey I’ve taken with coming to terms with hip-hop and its implications for my own identity.
This Mortal Coyle Bea Santello By Deirdre Coyle • March 6th, 2018 My favorite of Bea’s qualities is that she’s tired.
Kingdom Come: Deliverance – Myth-making and Historical Accuracy By Reid McCarter • March 2nd, 2018 “Making Henry believable is a process of selection – of sorting out what’s important to Deliverance’s designers and what isn’t. It reflects, in its own small way, their priorities.”
The Board Soul Drafting 102 By Jeremy Signor • March 1st, 2018 Though its many options can overwhelm absolute beginners, Bunny Kingdom’s very visual gameplay language makes it great for teaching the finer points of drafting.
The Burnt Offering The New Make-Believe By Stu Horvath • February 28th, 2018 When most folks have a mid-life crisis, they buy a sports car. Stu Horvath frets about his ability to run tabletop roleplaying games.
Rain World’s Brutal Metaphysics By Sam Zucchi • February 27th, 2018 The circle of life is not a metaphor for the operation of an ecosystem, but a lived reality; sometimes you are prey and sometimes you are predator—but you will remember either way.
Feature Excerpt Observer’s Videogame Aesthetic By Edward Smith • February 26th, 2018 It is not discursive or a broad parable; Observer’s themes are emotional and less tangible.
Gingy's Corner Gingy’s Corner: The Ghost of Joe Papp By Gingy Gibson • February 23rd, 2018 As a former theater kid, The Ghost of Joe Papp was a trip down memory lane.
Feature Excerpt Peaks and Valleys in Observer By Reid McCarter • February 22nd, 2018 Reid McCarter explores a cyberpunk landscape made of emotions and memories.
Your Spoony Speedrunner By Levi Rubeck • February 21st, 2018 To watch Final Fantasy IV get flayed so fluently, with a mind-boggling grace not unlike a stolen car getting stripped for parts in seconds…