Backlog Violent Videogames are Violent By Gavin Craig • April 6th, 2018 Taking action on gun violence doesn’t require defending the too-often stupid violence in videogames.
Far Cry 5’s Paranoid Right Wing Fantasy By Jed Pressgrove • April 6th, 2018 Far Cry 5 is clearly a right-wing fantasy that uses an extreme religious cult to mock the American left.
Tomb Raider and the Problematic Messiah By Elijah Beahm • April 6th, 2018 Religion in games is something you rarely see. It’s even stranger to imagine it utilized as a key aspect of any AAA project. See Crystal Dynamics’ Rise of the Tomb Raider.
This Mortal Coyle The Lone Wanderer By Deirdre Coyle • April 5th, 2018 Deirdre writes about Fallout 3, library school and killing our alternate selves.
Revving the Engine Genesis Noir By Stu Horvath • April 2nd, 2018 What would you do to stop a murder at the beginning of time?
The Surreal Cognitive Dissonance of Paratopic By Jeremy Signor • April 2nd, 2018 By inverting your expectations, Paratopic becomes a strange exercise in video game surrealism.
Far Cry 5: Taking off the Engagement Blinders By David Shimomura • April 2nd, 2018 That’s the trap of engagement and enthrallment. At 100mph the flaws dissolve in the motion blur.
The Calculated Unease of Paratopic By Sam Desatoff • March 29th, 2018 Paratopic is a disjointed and muddy game that feels like it wants to tell a meaningful story, but stumbles over an inflated sense of inscrutability.
Another Look Surrounded by Strangers By Yussef Cole • March 28th, 2018 It is uniquely difficult coming to terms with your own identity when parts of your family, whether through language, distance or culture, feel like strangers.
A Tumultuous Smoke Break By Levi Rubeck • March 28th, 2018 Emma Kidwell’s Got a Light? gracefully outlines the confusing and powerful internal combustion engine of sentiment, that heavy fire that drives us all to smoking and other activities hazardous to our health.