Rain World’s Brutal Metaphysics By Sam Zucchi • February 27th, 2018 The circle of life is not a metaphor for the operation of an ecosystem, but a lived reality; sometimes you are prey and sometimes you are predator—but you will remember either way.
Feature Excerpt Observer’s Videogame Aesthetic By Edward Smith • February 26th, 2018 It is not discursive or a broad parable; Observer’s themes are emotional and less tangible.
Gingy's Corner Gingy’s Corner: The Ghost of Joe Papp By Gingy Gibson • February 23rd, 2018 As a former theater kid, The Ghost of Joe Papp was a trip down memory lane.
Feature Excerpt Peaks and Valleys in Observer By Reid McCarter • February 22nd, 2018 Reid McCarter explores a cyberpunk landscape made of emotions and memories.
Your Spoony Speedrunner By Levi Rubeck • February 21st, 2018 To watch Final Fantasy IV get flayed so fluently, with a mind-boggling grace not unlike a stolen car getting stripped for parts in seconds…
Feast and Our Personal Stories of Food By Khee Hoon Chan • February 20th, 2018 Feast feels more of an intimate look at the array of emotions we associate with food, an cultural element of great significance to most of us.
The Board Soul Nonsense By Jeremy Signor • February 19th, 2018 Not every board game’s mechanics have to make thematic sense to be a ton of fun.
Letter from the Editor Unwinnable Monthly – February 2018 By Stu Horvath • February 16th, 2018 We hit our 100th issue and handed it off to Bullet Points. Get the skinny here!
Here's the Thing Perspectives By Rob Rich • February 15th, 2018 Rob recounts his experience with the videogame industry (both inside and out). Turns out a lot of people have the wrong idea.
The Dioramic Ambiance of Overland By Levi Rubeck • February 14th, 2018 It’s very Hemingway-ian in it’s simplicity, which fits the Overland modus operandi so far: by doing less they’re planting the seeds for player generation of the narrative, tending their own stories of failure and maybe success, eventually.