IGDA, Union-Busting and GDC 2018 By Michelle Ehrhardt • March 22nd, 2018 Former Kingdom of Amalur CEO shockingly comes out as anti-union at GDC
Dispatches from GDC 2018: Day Two By Amanda Hudgins • March 21st, 2018 Amanda goes to GDC with a press pass. This is Day 2 of her experience.
Excerpt The Man of Many Ways By Kate Gray • March 21st, 2018 Was it Mario who blinded the cyclops or Odysseus? I forget.
Dispatches from GDC 2018: Day One By Amanda Hudgins • March 20th, 2018 Amanda goes to GDC with a Press Pass. This is her daily diary of the experience.
Modern-day Cyberpunk Is Already Here By Khee Hoon Chan • March 20th, 2018 So what stories should cyberpunk tell today? As the foreshadowing of dystopian societies inches closer and become less of a distant future, our games should also reflect our conflicting relationship with technology today.
Gingy's Corner Gingy’s Corner: Entschuldigung By Gingy Gibson • March 19th, 2018 This is what happens when you do everything perfectly for 90% of a horror story and then bugger it all up by taking the last twist too far.
Letter from the Editor Unwinnable Monthly – March 2018 By Stu Horvath • March 16th, 2018 Unwinnable Monthly 101 is here – find out what’s inside!
The Joy of Jank By Ryan Cooper • March 16th, 2018 Jank is the understated secret sauce of game development.
Watch These Satisfying Particle Simulations TOTALLY EVISCERATE Donald Trump By David Rudin • March 16th, 2018 Videos of rainbows and sunsets aren’t going to save our souls.
Revving the Engine Sky Noon By Stu Horvath • March 15th, 2018 We chat with the developers of Sky Noon about the joys of a good grappling hook, among other things.