Collision Detection Whether its NFL or RPG, A Party Trumps Its Players By Ben Sailer • August 30th, 2018 How communities and players lose sight of the people behind their beloved teams.
Helpful Moms and Rakuen By Caroline Delbert • August 29th, 2018 But where are the helpful moms in games? If it’s so dangerous to go alone, why doesn’t anyone take their mom?
E-soterica Sunless Skies Rewards Imagination By Khee Hoon Chan • August 29th, 2018 Roguelike elements convey the harshest qualities of Sunless Skies. They carry the relentless trials and tribulations their protagonists face in nautical fictions and literary voyages like Moby Dick and The Rime of the Ancient Mariner.
Revving the Engine Deep Rock Galactic By Stu Horvath • August 28th, 2018 Dwarves bein’ dwarves. In space. We chat with Søren Lundgaard, CEO of Ghost Ship Games, about Deep Rock Galactic.
Feature Excerpt Climbing the Virtual Mountain By Rowan Evans • August 23rd, 2018 When rendered in videogames, a mountain becomes more than an obstacle. They’re living sites, where introspection, healing and learning take place.
Seize the Sandbox By Levi Rubeck • August 23rd, 2018 I don’t want to craft my own tale in the game, I want to live vicariously through a meticulously arranged narrative.
Rookie of the Year Snake Vs. Writer’s Block By Matt Marrone • August 22nd, 2018 Some people have real addictions. Some succumb to them. I’m terrified of developing a real addiction because I can’t shake Snake Vs. Block.
Checkpoint The Blind God By Corey Milne • August 21st, 2018 God of War is just the latest example of how outside narratives are at the mercy of the established Western studios.
This Mortal Coyle Spyro the Dragon By Deirdre Coyle • August 20th, 2018 Spyro the Dragon’s thwarted vacation helped fuel the escape from my own.
Feature Excerpt Never Alone Again (Digitally) By Gavin Craig and David Wolinsky • August 20th, 2018 Meditations and musings on the lack of solitary videogame experiences, and what that might mean.