Daughters Split Open Their Satanic Chrysalis By Levi Rubeck • July 18th, 2018 This country has had no shortage of crusty street preachers, split-lip soothsayers crawling across glass-littered asphalt to cough up a truth few are brave enough to bear.
How Wolfenstein II Lost Its Head Over Toxic Masculinity By Elijah Beahm • July 17th, 2018 Shooters are directly linked with the precise sort of violent, cold, rage that toxic masculinity brings about; especially with id Software’s games resting as a vanguard of heavy metal.
War on Words: Mobile v. Handheld By David Shimomura • July 17th, 2018 It’s why the recent trend to enforce the artificial barrier between “mobile” and “handheld” is so tenuous and dangerous.
Florence and Collaborative Play By Daniel Schindel • July 13th, 2018 This was a deeper connection; the two of us were actively involved in an act of creation, the kind of authorship of a story that only a video game can provide.
Destiny 2’s Quiet Moments Do the Story’s Heavy-lifting By Yussef Cole • July 13th, 2018 While much of Destiny 2’s narrative is delivered to the player in bombastic cutscenes, its strongest storytelling can be found in the game’s margins, through the quieter mutterings and conversations of its non-playable characters.
The Heavy Pour Our Town By Sara Clemens • July 13th, 2018 Nothing says summer like mystery, and the point-and-click adventure Unforseen incidents stirs up half-remembered recollections of murder cases and childhood towns.
The Finest Show on the Air is the World Cup By David Shimomura • July 12th, 2018 I love sports. I own jerseys, go to games, and desperately seek attention from the other writers at Unwinnable despite their annoyed yawns and fart noises.
Feature Excerpt A New York Adventure By Alyssa Hatmaker • July 12th, 2018 The Blackwell Convergence captures the ambiance and rumble of “old” New York as it tells the story behind one author’s decades-long writer’s block.
Feature Excerpt Remembering Doom on SNES By Ben Sailer • July 12th, 2018 Doom for the Super Nintendo was an incredible feat of technical trickery. It’s also my favorite game of all time that I never want to play again.
Game Workers Unite Condemns ArenaNet for Inciting Further Harassment of Their Employees By Team Unwinnable • July 12th, 2018 Why have ArenaNet and Mike O’Brien not condemned the harassment of Jessica Price, Peter Fries and countless others in the games community?