They Killed the Mechs so that the Pilots Might Live By Levi Rubeck • February 14th, 2019 Apex Legends is still fresh from the wrapper, but the squad communication, weapons, and range of tactical options already serve up a delectable sushi of hide-and-seek with bullets.
Choose Your Own Adventure with Slay the Spire By Jeremy Signor • February 13th, 2019 Slay the Spire lets you craft your own narrative with branching choices that harken back to Choose Your Own Adventure books.
Checkpoint Distant Worlds By Corey Milne • February 13th, 2019 Launching a 10-month journey to the very edge of known space may not be the safest journey, but for this photographer, it’s worth the risk.
The Bleeps and Bloops of Destiny are Necessary Worldbuilding By David Shimomura • February 12th, 2019 With everything going on in Destiny and its DLC and successors you’d think that the small, repetitive sounds that eventually become background noise as you’re playing would be easily forgotten.
Collision Detection Musical Play Without the Peripherals By Ben Sailer • February 11th, 2019 Resynth goes beyond teaching muscle memory and challenges players much in the same way writing music does.
The McMaster Files Mooncrash’s Slow Burn Delivers By Jason McMaster • February 7th, 2019 Jason rarely doubles back to play a game’s DLC. But Prey’s Mooncrash is worth the trip.
Now You’re Playing with Potential By Levi Rubeck • February 7th, 2019 As an early access cyberpunk game, 2084 currently floats on mists of possibility.
Unmissable: Pilot By Sara Clemens and David Shimomura • February 6th, 2019 Hey, we finally have a podcast!
The Heavy Footsteps of Resident Evil 2’s Mr. X By Jeremy Signor • February 6th, 2019 The whiff of threat of him is enough to completely change the game you’re playing, warping your entire awareness around the possibility of him.
Parks and Remediation By Kris Ligman • February 5th, 2019 I just want to enjoy nature games without someone shooting at me.