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This Mortal Coyle

Rowan from Seers Isle

By Deirdre Coyle • April 14th, 2020

This spectral figure makes an impression as a great storyteller long before she’s ever introduced.

The Fail Cycle

A Gamer’s Guide to Weightlifting

By Declan Taggart • April 14th, 2020

Weightlifting has the kind of level-up progression perfectly suited for someone with a compulsive dependence on videogames.

Sandra Bullock and Nicole Kidman sit in an old North England kitchen, resting casually. This is a still from Practical Magic.

In the Business of Adaptation

By Amanda Hudgins • April 13th, 2020

A faithfulness to a format that is no longer consistent with the product that you’re making is worshiping at the ground of a false idol.

Collision Detection

On GameStop and Contempt for Nostalgia

By Ben Sailer • April 13th, 2020

Ben thinks way too hard about his strained relationship with a struggling videogame retailer and learns about Swiss mercenaries along the way.

Gavin Norman Interview

By Stu Horvath and John McGuire • April 13th, 2020

We chat with Gavin Norman, creator of Old-School Essentials and the forthcoming Dolmenwood campaign setting.

Forms in Light

Bizarre Brutalism

By Justin Reeve • April 11th, 2020

In Control, developer Remedy takes the supernatural aspect of this architectural style and runs with it.

Here's the Thing

I Hope the FFVII Remake Changes My Mind

By Rob Rich • April 10th, 2020

Rob isn’t the biggest fan of Final Fantasy VII (to put it lightly) but he’s hoping that the upcoming remake will change that.

The McMaster Files

Chasing Ephemeral Highs in Escape from Tarkov

By Jason McMaster • April 8th, 2020

A.K.A. Turning to virtual worlds to feel alive when the real one doesn’t cut it.

HeroQuest

By Stu Horvath and John McGuire • April 6th, 2020

Prepare for adventure! This week, we dive into Milton Bradley/Games Workshop’s classic board game HeroQuest!

Animal Crossing and Queer Agency

By Jeremy Signor • April 2nd, 2020

Animal Crossing gives queer folks the kind of agency they may not have in the real world.

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