This Mortal Coyle Rowan from Seers Isle By Deirdre Coyle • April 14th, 2020 This spectral figure makes an impression as a great storyteller long before she’s ever introduced.
The Fail Cycle A Gamer’s Guide to Weightlifting By Declan Taggart • April 14th, 2020 Weightlifting has the kind of level-up progression perfectly suited for someone with a compulsive dependence on videogames.
In the Business of Adaptation By Amanda Hudgins • April 13th, 2020 A faithfulness to a format that is no longer consistent with the product that you’re making is worshiping at the ground of a false idol.
Collision Detection On GameStop and Contempt for Nostalgia By Ben Sailer • April 13th, 2020 Ben thinks way too hard about his strained relationship with a struggling videogame retailer and learns about Swiss mercenaries along the way.
Gavin Norman Interview By Stu Horvath and John McGuire • April 13th, 2020 We chat with Gavin Norman, creator of Old-School Essentials and the forthcoming Dolmenwood campaign setting.
Forms in Light Bizarre Brutalism By Justin Reeve • April 11th, 2020 In Control, developer Remedy takes the supernatural aspect of this architectural style and runs with it.
Here's the Thing I Hope the FFVII Remake Changes My Mind By Rob Rich • April 10th, 2020 Rob isn’t the biggest fan of Final Fantasy VII (to put it lightly) but he’s hoping that the upcoming remake will change that.
The McMaster Files Chasing Ephemeral Highs in Escape from Tarkov By Jason McMaster • April 8th, 2020 A.K.A. Turning to virtual worlds to feel alive when the real one doesn’t cut it.
HeroQuest By Stu Horvath and John McGuire • April 6th, 2020 Prepare for adventure! This week, we dive into Milton Bradley/Games Workshop’s classic board game HeroQuest!
Animal Crossing and Queer Agency By Jeremy Signor • April 2nd, 2020 Animal Crossing gives queer folks the kind of agency they may not have in the real world.