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Forms in Light

Pyramid Schemes

By Justin Reeve • July 14th, 2020

A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.

Here's the Thing

Three Quick Ones

By Rob Rich • July 14th, 2020

Rob dives into how two series took a step forward in their decades-spanning gameplay formula this year, albeit to varying success.

Revving the Engine

Revoider: Chipping Away

By Stu Horvath • July 13th, 2020

“We want to encourage playfulness and evoke a sense of childlike wonder and curiosity…”

No Accounting for Taste

The Shadow of the Past

By Adam Boffa • July 13th, 2020

In Final Fantasy XII, history is a living thing.

Banana Chan on Jiangshi: Blood in the Banquet Hall

By Stu Horvath and John McGuire • July 13th, 2020

This week, we chat with game designer Banana Chan about their forthcoming tabletop RPG Jiangshi: Blood in the Banquet Hall, an exploration of Chinese food, the immigrant experience and supernatural horror.

Collision Detection

Between Progress and Pragmatism in Democratic Socialism Simulator

By Ben Sailer • July 9th, 2020

This game offers an opportunity to explore the policy possibilities of a progressive presidency in America. But underneath its colorful cartoon aesthetic lies a surprising degree of subversive power.

Musings

The 120-Hour Goodbye

By Blake Hester • July 7th, 2020

Persona 5 Royal provided Blake an escape from quarantine. But even in imaginary worlds, all good things come to an end.

Feature Excerpt

Digital Phantasmagoria

By Phantom • July 6th, 2020

On the art of DataErase – glitch witch, anime porn historian and DIP switch devil.

Bloodlines

Suspending the Drop

By David Shimomura • July 6th, 2020

Let the beat build and build forever.

Tunnels & Trolls

By Stu Horvath and John McGuire • July 6th, 2020

Dungeons and dragons are too complicated. Let’s take a look at Tunnels & Trolls.

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