The World Next Door Is a Nice Enough Neighbor By Sara Clemens • June 6th, 2019 Billed as hybrid of a puzzler and a visual novel with RPG elements, The World Next Door shows a lot of promise.
Finding Worth in Space Servitude By Levi Rubeck • June 6th, 2019 Joy in this game is finding solace in purgatory, stealing time from your corporate overlords, demanding value in one’s self not because of what you produce for your British AI warden.
The Burnt Offering The One Good Dog By Stu Horvath • June 6th, 2019 When pitches came in for the Pets Issue, Stu expected to get several pitches about the dog from Fable II. He got zero. So he wrote his own, goddammit!
The Space Between Lacks Meaning in Its Metaphor By Jeremy Signor • June 5th, 2019 Metaphor can be a powerful tool to lead audiences to some sort of meaning. The Space Between seems content to just bludgeon you with it.
Collision Detection Dogs of War By Ben Sailer • June 5th, 2019 Sure video game dogs make for great meme material, but good boys have been serving since World War I.
Revving the Engine Hyper Jam By Stu Horvath • June 4th, 2019 Unwinnable talks to the folks behind the neon-soaked arena brawler Hyper Jam.
Another Look Dogs and Cities By Yussef Cole • June 4th, 2019 One very good boy navigates newfound sovereignty in the upcoming indie game Home Free.
Pets Feature Responsible Petting By David Shimomura • May 30th, 2019 What could be stressful about running a Twitter account about petting virtual dogs? A lot, apparently.
The Ballad of EarthBound’s Gay Tony By Jeremy Signor • May 29th, 2019 Gay representation isn’t about explicit labels, and it isn’t about hollow lip service. It’s about writing characters that are believably queer.
Lovecraft Country/Ghosts of Saltmarsh By Stu Horvath and John McGuire • May 27th, 2019 We’ve doubled the meat this podcast, taking on the Lovecraft Country sourcebooks for Call of Cthulhu and Ghosts of Saltmarsh for 5E Dungeons & Dragons.