Another Look End of Zelda By Yussef Cole • October 7th, 2022 Perhaps in Hyrule, which was apparently inspired by the local woodlands of its designer, Shigeru Miyamoto, we could grasp some of that same fantasy, that escape.
Made of Lines and Vines Beneath a Village’s Surface By Saniya Ahmed • October 5th, 2022 A distinct style of a building in Outriders led to curiosity, then unexpectedly unraveled a worrisome story that was brewing all along.
Interlinked Acquiring Phantomilian By Phoenix Simms • October 5th, 2022 Games have their own form of communication and language and, in some instances, they include constructed languages, or conlangs, that are foreign to their players too.
Here Be Monsters An Introduction and Manifesto By Emma Kostopolus • October 3rd, 2022 The horror of videogames, and a lot of horror more generally, rests on the fear of time.
WHPA-13: Weird Heroes of Public Access By Stu Horvath and John McGuire • October 3rd, 2022 Click that switch over to the UHF dial!
I Played It, Like, Twice... Offensive Stereotypes: Monster Mayhem Rises from the Crypt… But Maybe Shouldn’t By Orrin Grey • September 30th, 2022 Despite its cartoony demeanor, Monster Mayhem is no different from White Wolf’s RPGs, and its approach is… not exactly sensitive, even for 2007.
This Mortal Coyle Ruby Blue from Switchcraft By Deirdre Coyle • September 30th, 2022 Ms. Blue’s aesthetics speak volumes: she wears librarian clichés – cardigans and tortoiseshell glasses – with bodycon animal prints, statement jewelry and long, blue nails.