Collision Detection How I Learned to Stop Worrying (And Love Being Horrified) By Ben Sailer • November 11th, 2019 Ben hasn’t felt frightened by a game since playing the original Resident Evil two decades ago. However, a brisk run through Outlast changed that, and in the process, helped him rekindle a long-lost love for being scared shitless.
Jim Zub on the Young Adventurer’s Guides By Stu Horvath and John McGuire • November 11th, 2019 This week, author Jim Zub fills us in on everything you want to know about his brand new series of introductory Dungeons & Dragons books.
This Mortal Coyle Alice from American McGee’s Alice By Deirdre Coyle • November 8th, 2019 American McGee’s series seemed like a natural extension of Deirdre’s lifelong Alice in Wonderland obsession.
Brain Burpies with Obelisk Overthrow By Levi Rubeck • November 7th, 2019 The elegance of Obelisk Overthrow inspires me to think harder, as if clenching my jaw was what keeps me from conceptualizing a plan and executing it.
Another Look Planting Seeds in the Apocalypse By Yussef Cole • November 7th, 2019 Mutazione owes its narrative to those who now survive in spite of colonialism and it’s world-ending tendencies.
Disco Elysium and Finding the Beauty in a Cynical World By Jeremy Signor • November 6th, 2019 Initially unbearably cynical and grim, Disco Elysium asks you to find beauty and redemption in your trash fire of a main character through true role playing.
The Burnt Offering Fracas in Freshtovia By Stu Horvath • November 5th, 2019 Wendy’s admittedly committed attempt at a tabletop RPG is every bit the corporate advertisement it tries not to be.
The Joy of Labor in Wilmot’s Warehouse By Jeremy Signor • October 30th, 2019 Games require labor to work. But the joy we find in labor is what gives games their spark.
The Satanic Panic By Stu Horvath and John McGuire • October 28th, 2019 This week, we look at Dungeons & Dragons and its part in the Satanic Panic.
Feature Excerpt The Horror of the Tortured Artist By Rachel Watts • October 24th, 2019 Both Layers of Fear games tap into the horror of what happens when artists become desperate chasing their muse.