Made of Lines and Vines The Stray’s Plummet Into a Strange Future By Saniya Ahmed • November 3rd, 2022 The environmental storytelling of Stray depicts a futuristic world of stereotypes.
I Played It, Like, Twice... 2 Massive 2 Darkness: When Your Darkness is Maybe a Little Too Big By Orrin Grey • November 2nd, 2022 As much as I love a good dungeon crawl game, much of the time they are too big for me.
Collision Detection The Boomer Death Cult of Possum Springs By Ben Sailer • November 2nd, 2022 As the Boomer death cult in Night In The Woods serves to remind us, sometimes the scariest monsters are the ones that could actually exist.
Brain Scratch We Scorn Friction at Our Peril By Steven Nguyen Scaife • October 31st, 2022 A look at some smaller games that use friction to make a point, to express frustration and access emotions beyond the limited vocabulary of realism and polish.
Here Be Monsters On Being Chased By Emma Kostopolus • October 31st, 2022 These monsters are more than bundles of code: they are a concrete reminder of the lack of control that we have over our own lives.
I6: Ravenloft (Remastered) By Stu Horvath and John McGuire • October 31st, 2022 A return to Ravenloft…
Dimensions Papers, Apples, Microphones, Chairs: Immortality’s Spatial Miscellany By Caroline Delbert • October 27th, 2022 Sam Barlow’s recent game projects his text-searching trademark into fully realized feature films. How do you know where to look?