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Made of Lines and Vines
A screenshot from Stray, featuring a cat with a backpack staring at a wall loaded up with photo portraits of various robots, a straw hat, an old timey Victrola record player, and a mish mash of other cultural patterns on the walls and floor

The Stray’s Plummet Into a Strange Future

By Saniya Ahmed • November 3rd, 2022

The environmental storytelling of Stray depicts a futuristic world of stereotypes.

I Played It, Like, Twice...
A close of up the box art of Massive Darkness 2: Hellscape, with a tentacled demon on the left wielding a spear in front of three heroes posing in front of a glowing door

2 Massive 2 Darkness: When Your Darkness is Maybe a Little Too Big

By Orrin Grey • November 2nd, 2022

As much as I love a good dungeon crawl game, much of the time they are too big for me.

Collision Detection
A close-up of Mae, the protagonist of Night in the Woods.

The Boomer Death Cult of Possum Springs

By Ben Sailer • November 2nd, 2022

As the Boomer death cult in Night In The Woods serves to remind us, sometimes the scariest monsters are the ones that could actually exist.

Brain Scratch
Some real gross alien architecture, brutalist Geiger, with two giant humanoid heads looming over a wet altar, all with strange vines descending like tentacles

We Scorn Friction at Our Peril

By Steven Nguyen Scaife • October 31st, 2022

A look at some smaller games that use friction to make a point, to express frustration and access emotions beyond the limited vocabulary of realism and polish.

Here Be Monsters
A screenshot from Resident Evil 2 shows Clare pointing a gun at Mr. X, a huge imposing man in a black leather trench coat

On Being Chased

By Emma Kostopolus • October 31st, 2022

These monsters are more than bundles of code: they are a concrete reminder of the lack of control that we have over our own lives.

I6: Ravenloft (Remastered)

By Stu Horvath and John McGuire • October 31st, 2022

A return to Ravenloft…

Dimensions
Screenshot of the search and find feature in Immortality, featuring many still images used to go through the footage; shots of keys, lady in bed, lady in bed with man, weirdos in robes and more

Papers, Apples, Microphones, Chairs: Immortality’s Spatial Miscellany

By Caroline Delbert • October 27th, 2022

Sam Barlow’s recent game projects his text-searching trademark into fully realized feature films. How do you know where to look?

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