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I Played It, Like, Twice...

Versus Mode – Arcadia Quest x Super Dungeon Explore

By Orrin Grey • March 2nd, 2021

For the first installment of this periodic feature, we’ll be looking at Arcadia Quest and Super Dungeon Explore.

Revving the Engine
A robot person wielding a weapon.

Creature in the Well: Between the Known and the Unknown

By Melissa King • March 2nd, 2021

“Every aspect of gameplay is a teaching moment”

Goblinville and Rebel Crown Interview

By Stu Horvath and John McGuire • March 1st, 2021

We talk to Michael Dunn-O’Connor and Eric Swanson of Narrative Dynamics!

Feature Excerpt
A green and a pink inkling staring at each other with menace.

We Found Love in a Chatless Place: Community through Silent Multiplayer

By Emma Kostopolus • February 26th, 2021

Painting in a world where no one has mouths but they must speak.

Gingy's Corner

Huniepop 2

By Gingy Gibson • February 26th, 2021

A disappointing sequel actively working to quash any joy the player may attempt to derive from it.

Feature Excerpt
Videri String Quartet

Videogame Chamber Music

By William Dowell • February 26th, 2021

“One Winged Angel” is plenty haunting to start but then you hear the string quartet version. Find out what goes into that.

a filtered and pixelated image of spec ops the line

IT DOESN’T MATTER WHEN YOU KILL ALL THE CIVILIANS

By Edward Smith • February 23rd, 2021

I firmly believe that the player is the least interesting character in every videogame.

Appendix N: Peter Bebergal Interview

By Stu Horvath and John McGuire • February 22nd, 2021

This week, we chat with Peter Bebergal, editor of the new anthology exploring classic Dungeons & Dragons-influencing fantasy fiction: Appendix N!

Demons Soul's image, a person in a suit of armor.

I Wish Quarantine Was More Like Demon’s Souls

By Lucas DeRuyter • February 16th, 2021

Demon’s Souls mechanics also remind me that other people are struggling against the same challenges that I am.

A piano with two small children looking at it. This is a still from Little Nightmares II.

Little Nightmares II and the Case of Weak Imagery

By Amanda Hudgins • February 15th, 2021

Not every game has to say something with its imagery, but it’s clear that Little Nightmares II wants desperately to be saying something.

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