Musings Persona 5 and the Eternal Classroom By Blake Hester • May 6th, 2020 Persona 5 is a glorious reminder that even if high school sucked, being a kid kinda ruled.
Behind the LudoNarraCon 2020 Poster: An Interview with Leonie Yue By Alyssa Wejebe • May 6th, 2020 For many folks, their first exposure to LudoNarraCon was the poster. We talk to the artist.
Become a Raccoon Detective in Backbone: An Interview with Developer EggNut By Alyssa Wejebe • May 5th, 2020 Don’t get in the way of a raccoon detective on a case!
Feature Excerpt In the Suburbs I: Stardew Valley and Arcade Fire By Alyssa Hatmaker • May 4th, 2020 No matter what artists might be trying to convey in their music, we inevitably tailor their message to fit ourselves.
Another Look Resource Extraction By Yussef Cole • May 4th, 2020 Why not have a game that recognizes that in order to have that perfect garden world, that communal utopia, you must endlessly fight and sacrifice for it?
Lightsaber Dueling Pack By Stu Horvath and John McGuire • May 4th, 2020 Relive the duel between Luke and Vader over and over again, without breaking a sweat! No lightsaber toy necessary!
The Flower Collectors: An Interview with Gregor Eigner By Alyssa Wejebe • May 1st, 2020 Solve a mystery from your balcony.
Expanding the Second LudoNarraCon: An Interview with Chris Wright By Alyssa Wejebe • April 30th, 2020 We chat with Chris Wright about LudoNarrraCon’s past, present and future.
Light Four Torches By Jeremy Signor • April 29th, 2020 Sometimes we take game design for granted, and miss that a lot of it is nonsense to many on the outside looking in.
Cozy in the Cafe: Kris Antoni Hadiputra on Developing Coffee Talk By Alyssa Wejebe • April 29th, 2020 Lattes and quiet conversation.