Vanquish and the Joy of Movement By Jeremy Signor • March 18th, 2020 Speed in games makes us crave that adrenaline rush we get when we go fast. Vanquish captures the joy of locomotion and the thrill of velocity.
Bunnies & Burrows By Stu Horvath and John McGuire • March 16th, 2020 An RPG about rabbits? From 1976?!
Farewell to my Dead Horse By Gingy Gibson • March 13th, 2020 My favorite horse in Legend of Zelda: Breath of the Wild died weeks ago, and I’m still upset.
Another Look Fantasies of Fatherhood By Yussef Cole • March 13th, 2020 In Death Stranding, players get a chance to parent less a child than the idea of one.
The Fail Cycle Healing and How to Make It All Better By Declan Taggart • March 12th, 2020 [redacted] was a huge success last year for [redacted] Studios, Inc., but players consistently complained that being a healer was boring. How can we improve on that?
Pox Free at PAX East 2020, Part 1 By Levi Rubeck • March 12th, 2020 Three mini essays for the price of one!
Good Grades By Jeremy Signor • March 11th, 2020 Grading systems in games are more than about showing the player how well they’re doing. They also plant the seed for expanding the possibilities available.
Forms in Light The Genius of Beauclair Palace By Justin Reeve • March 11th, 2020 Justin dives into why, exactly, this Witcher 3 structure commands such a presence.
Collision Detection Could the Decline of Violent Football Videogames Have Predicted the Future of Player Safety? By Ben Sailer • March 10th, 2020 Football videogames in the early to mid-1990s reveled in over-the-top physical violence. Could the disappearance of that tendency be connected to changing public perception around the safety of the sport?
Revving the Engine Backbone: We’re All Animals By Stu Horvath • March 9th, 2020 What better way to examine the human condition than in a story about animals?