The McMaster Files Chasing Ephemeral Highs in Escape from Tarkov By Jason McMaster • April 8th, 2020 A.K.A. Turning to virtual worlds to feel alive when the real one doesn’t cut it.
HeroQuest By Stu Horvath and John McGuire • April 6th, 2020 Prepare for adventure! This week, we dive into Milton Bradley/Games Workshop’s classic board game HeroQuest!
Animal Crossing and Queer Agency By Jeremy Signor • April 2nd, 2020 Animal Crossing gives queer folks the kind of agency they may not have in the real world.
Feature Excerpt Expanding Worlds with Video Game Tabletop RPGs By Scott Roepel • April 2nd, 2020 Unlike in roleplaying videogames, for tabletop roleplaying, all you need is an imagination, a good storyteller and a set of dice.
Feature Excerpt Carrington’s Dreamscape By Daniel Lipscombe • April 2nd, 2020 Videogames, especially those of the horror variety, could seriously stand to take a leaf from surrealism’s book.
Feature Excerpt Accepting Death as the Sun Goes Out By Ryan Cooper • April 2nd, 2020 The Outer Wilds’ tragic time-loop helps Ryan Cooper process real-world struggles.
Loading the Potato: A Song of Doom, Eternal By David Shimomura • March 31st, 2020 Certainly, Doom Eternal is bigger, louder, badder and more filled with gore than its predecessor.
Star Frontiers By Stu Horvath and John McGuire • March 30th, 2020 Join us in the far reaches of known space as we explore Star Frontiers!
Gingy's Corner Raging Loop By Gingy Gibson • March 27th, 2020 Raging Loop is a horror visual novel that makes you care more about the ‘how’ than ‘who’ behind its mystery.
Gliding by the Light of The Red Lantern By Levi Rubeck • March 26th, 2020 This upcoming rogue-lite adventure novel has been two years in development, a bit before the annual Alaska race crashed through puppy Twitter, but happy to ride some of those waves nonetheless.