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The Construction and Deconstruction of Yakuza

By James Murff • March 29th, 2016

The two most iconic yakuza films, the ideal, and the ideal tear down, how do they fit in culture?

Rise of the Rogue-like Platformer

By Amanda Hudgins • March 23rd, 2016

Derek Yu, creator of Spelunky, has released a book on game making. Wanna know our thoughts?

Californium is a Fiction Reference Wrapped in a Drug-Addled Riddle

By Megan Condis • March 14th, 2016

Philip K. Dick influence is heavy in Californium, but might-be-winks and could-be-nudges may be just as frustrating as exciting for fans.

Building Languages in Games: An Interview with Dr. Jessica Sams

By Megan Condis • March 3rd, 2016

From Simlish to Tho Fan to the terrible sounds that Tidus made, Megan and Dr. Sams discuss all parts of fake languages and why they make such a difference.

Fervescence: An Interview with Livia Llewellyn

By Stu Horvath • February 26th, 2016

“Horror and erotica occupy the same dark edges of human existence.” Stu Horvath interviews erotic horror writer Livia Llewellyn.

The Japan Issue – Variation Recap

By Team Unwinnable • February 22nd, 2016

Horror author Livia Llewellyn, Rocket League, Mad Max: Fury Road, Hitman: Agent 47 and Hypercharge – all in this Unwinnable Monthly.

The Sound and the Fury – Rape Scenes and Westerns in 2016

By Amanda Hudgins • February 1st, 2016

Two of the biggest movies of the season also feature rape scenes. Amanda has some thoughts.

Star Wars and the Psychology of Spoilers

By Tim Mulkerin • January 27th, 2016

Jerks launching surprise spoilers might be doing you a favor.

Accidentally Killing the World With Kindness

By Declan Taggart • January 8th, 2016

Just some of the ways that humanity might accidentally shoot itself in the foot

Rookie of the Year

The Message, Received

By Matt Marrone • December 18th, 2015

Matt Marrone recounts his history with fiction podcasts, starting with Welles’ 1938 War of the Worlds and ending with the 2015 The Message.

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