The Real Dr. Frankensteins By Jen Sisco and Robin Mazzolla • February 12th, 2019 First there was Frankenstein, there there were the scientists inspired by Frankenstein.
Backlog The Stiff Brown Cloth in Which the Knife is Kept By Gavin Craig • February 9th, 2019 Knowing a fable’s end first can change its meaning. Especially when you remember endings are things of fiction.
Exploits Feature Opening Statement By Gavin Craig • February 1st, 2019 We experimented with a different format for this issue of Exploits. Gavin Craig explains.
Making Mulaka – Adventures in Not Making a Game By Malindy Hetfeld • January 28th, 2019 Making Mulaka, a book released through Select Start Press is a about a group of people and their journey to make a game.
Backlog Resolution State By Gavin Craig • November 9th, 2018 With most videogames having half-baked conclusions when they don’t continue on indefinitely, Gavin Craig asks: Can you even have a story without an ending?
The Burnt Offering Binge Reader By Stu Horvath • October 29th, 2018 There are many books sitting on my shelves that I have read in a single sitting. I can’t tell you a single thing about most of them. Re-read responsibly, kids.
A Criticism of Adequacy By Levi Rubeck • October 18th, 2018 Katamari Damacy blindsided videogames with style and simplicity, imploding the paradigm of violence for a brief, fantastic moment.
Rookie of the Year The Running Matt By Matt Marrone • September 25th, 2018 Matt Marrone muses where he’d escape to if faced with the dilemma of Stephen King’s The Running Man.
The Burnt Offering Dungeons & Dragons Is a Double-Edged Sword By Stu Horvath • August 15th, 2018 Dungeons & Dragons is the gateway into tabletop roleplaying, but for many players, it is also the final destination.