Forms in Light Gotham’s Multiple Masks By Justin Reeve • December 9th, 2019 There are many different Gothams.
The McMaster Files The Mundane and the Sublime By Jason McMaster • December 6th, 2019 In Death Stranding, you can measure your progress by what you have built and contributed to the world.
Collision Detection Exploring Social Impact Journalism With Headliner: Novinews By Ben Sailer • December 5th, 2019 Headliner: Novinews asks players to consider the social impact of sound journalistic best practice by offering questions that lead to more questions.
Backlog A Great Story and a Good Fluke By Gavin Craig • December 4th, 2019 The 2019 World Series is an example of what is wrong with major league baseball.
The Usurper Noteworthy Metal – November 2019 By Astrid Budgor • December 3rd, 2019 A double dose of metal albums you should check out.
The Beat Box Noteworthy Hip Hop – November 2019 By Noah Springer • December 3rd, 2019 Fresh November beats!
Feature Excerpt What Lies Beneath: Subtextual Storytelling Techniques in Videogames By Jeff Spoonhower • December 2nd, 2019 Jeff Spoonhower discusses how stories can be told during gameplay through the use of powerful subtextual audio-visual techniques.
Feature Excerpt Games About Death (Are Stuck In a Rut) By Mark Hill • December 2nd, 2019 Why has the treatment of death in certain indie games become so predictable?
Letter From the Editor Unwinnable Monthly – November 2019 By Stu Horvath • November 18th, 2019 Cliches about death, subtextual storytelling and more in this month’s issue of Unwinnable Monthly!
Here's the Thing Futurama and Faith By Rob Rich • November 14th, 2019 Rob takes a look at how Futurama (of all things) has managed to approach religious concepts and faith with a surprising amount of profundity.