Here's the Thing Difficulty is Hard By Rob Rich • June 11th, 2020 A lot of people who play games love a challenge, but Rob posits that designing a good challenge is a challenge in and of itself.
No Accounting for Taste Beyond the Farthest Shores By Adam Boffa • June 10th, 2020 Ursula K. Le Guin leaves no stone in Earthsea unturned, even when that means challenging her own history.
Forms in Light Architecture of the Pharaohs By Justin Reeve • June 10th, 2020 An introduction to the structures of Egypt’s Pharaonic Period by way of Assassin’s Creed: Origins.
The Fail Cycle Gaming 21 Times Slower By Declan Taggart • June 9th, 2020 What titles can an ancient netbook even run? Left with no other gaming PC, Declan finds out.
Collision Detection Redefining the Race By Ben Sailer • June 9th, 2020 The future of virtual and real-world racing are becoming increasingly intertwined. Could the two someday become one and the same?
This Mortal Coyle Gerry from Graveyard Keeper By Deirdre Coyle • June 8th, 2020 I mean, really now, who hasn’t wanted to be friends with a talking, alcoholic skull?
Another Look Software Object Crossing By Yussef Cole • June 8th, 2020 Animal Crossing’s villagers are carefully calibrated to fall somewhere between comforting, digital companion and glorified gashapon capsule.
Feature Excerpt Still Fallen: The Delicious, Open World Mystique of Fallen London By Khee Hoon Chan • June 5th, 2020 Failbetter Games’ impeccable prose has kept this browser game alive for a decade now.
Feature Excerpt Everyone’s Already in Jail: Astral Chain, Freedom Wars, and Social Control By Don Everhart • June 5th, 2020 While the main characters in one game are police and in the other they are prisoners, there isn’t much difference in the rhythms of their lives.