Noah's Beat Box Going to Extremes By Noah Springer • May 9th, 2024 Drawing lines between Yorgos Lanthimos’s Poor Things and Nikos Nikolaidis’ cult favorite Singapore Sling. Did the latter influence the former?
Casting Deep Meteo PAX East 2024: Family Time By Levi Rubeck • May 8th, 2024 We wandered the show floor and the convention center for two days, getting boba, shitty pizza and standing in plenty of lines. All in service of the greater question: What’s the youth take on gaming today?
Area of Effect A Wilderness of Thoughts Grown in Snufkin: Melody of Moominvalley By Jay Castello • May 7th, 2024 The garden is not the park, although the tension of its civilizing influence is never resolved.
Rookie of the Year Minecraft Menagerie By Matt Marrone • May 3rd, 2024 So . . . how many pandas does it take to crash Minecraft?
Mind Palaces Empathetic Magic By Maddi Chilton • May 2nd, 2024 Wiktor’s entire mode of interaction with the world is one of applied empathy, concentrated and made into magic through the indefinite occultisms of thaumaturgy.
This Mortal Coyle The Lyktgubbe from Bramble: The Mountain King By Deirdre Coyle • April 30th, 2024 My adult brain feels desperate to chase after lights in the forest, lights I haven’t seen in some time. As a child, I knew better.
Run It Back 2011 By Oluwatayo Adewole • April 26th, 2024 Tayo heads back to 2011, taking a look at two films which show us how the world beyond etches itself onto our reality.
Musings The Everlasting Allure of the Shitty City By Blake Hester • April 25th, 2024 I feel like I’ve never truly cared about where I live, and as such, places have never felt truly comfortable. But I do care about Astoria, about New York.
Noise Complaint My Google Home is Cursed: A Cosmic Horror Story By Ben Sailer • April 24th, 2024 When Ben’s smart speaker refuses to play music from specific artists, he begins to believe it’s cursed. Could his delusions of demonic possession be true?
Funeral Rites The Tower, The Fool, The Meatgrinder By Noah Springer • April 23rd, 2024 “His Majesty the Worm is very focused on megadungeon-crawling, and I wanted players to have this sense that surviving the dangers means something.”