Feature Excerpt In Hi-Fi Rush, Style is Substance By Ryan Stevens • July 21st, 2023 The hit rhythm-action title’s design decisions all emanate from its central comic booky visual style and its core commitment to its music.
Feature Excerpt The 3DS Made Dungeon Crawlers Accessible & Its Legacy Is Palpable By Latonya Pennington • July 20th, 2023 Through the 3DS, dungeon crawlers would go from being a niche genre to something more accessible as the console matured.
Here's the Thing Ted Lasso’s Third Season By Rob Rich • July 14th, 2023 While season three may not be focusing on Ted and his magic, it does still carry the original spirit of what came before it.
Forms in Light Influence and Persuasion By Justin Reeve • July 14th, 2023 In much the same way as architecture, power is reflected in the control exerted by level designers over the movement of players in videogames.
Always Autumn A Golden Halo That Could Be the Sun Part II: The Ones Who Stay and Fight By Autumn Wright • July 13th, 2023 What does it mean to be born of the dead?
Casting Deep Meteo Me, My Wife and Eye-rene By Levi Rubeck • July 12th, 2023 The best way to cut nostalgia? With a little bit of something new.
Area of Effect All’s Well in the Kingdom By Jay Castello • July 11th, 2023 The wells in Hyrule are incredible. I want someone to talk to me about all the wells in Hyrule, as well.
Rookie of the Year Breaking Up With a Videogame By Matt Marrone • July 7th, 2023 I won’t name the game or the platform. It knows what it is and I’m not here to rub any salt.
Noise Complaint Learning the Hard Way With Lucero By Ben Sailer • July 6th, 2023 Lucero’s music has always had two speeds: “I’m going to party hard” and “I shouldn’t have partied that hard.”
Mind Palaces Marathon May By Maddi Chilton • July 5th, 2023 This is not the best way to interact with art, but it’s also hard to see what the alternative is.