Rookie of the Year Your Game Just Wants Some Space By Matt Marrone • September 7th, 2015 “We all know what it’s like to need a videogame. But what about when a videogame no longer needs you?” Matt Marrone on Fallout Shelter and the self-playing game
The Burnt Offering Shakespeare in Wrist Blades By Stu Horvath • September 4th, 2015 The people who are making the new Macbeth movie are the same people who are making the Assassin’s Creed movie. Yes, you read that right.
Animal Crossing is a Cracked Mirror By Steven Messner • September 3rd, 2015 “Cinders became more than a village. It was a canvas for Brittany and I to paint on together.” Steven Messner and his wife escape with Animal Crossing.
Daydreams of Lightning By Harry Rabinowitz • September 2nd, 2015 “I’m not really ‘thinking about’ XIII at all. It’s more like I’m daydreaming about it.” Harry Rabinowitz daydreams his own fantasy of XIII.
Senses All Turned Up: An Interview with Stephen Graham Jones By Stu Horvath • August 31st, 2015 “It’s not just being scary on the page, it’s being scary in a way that plugs into the psyche of the audience.” Stu interviews horror writer Stephen Graham Jones
The Burnt Offering The Dread of Knowing in Until Dawn By Stu Horvath • August 28th, 2015 In Until Dawn, it is fear of the known that will give you nightmares.
Thoughts on the Internet’s Teen Angst By David Wolinsky • August 27th, 2015 “‘You shouldn’t even exist’ is the new ‘you misplaced a comma.'” David Wolinsky on critique in the age of Twitter.
Rookie of the Year Rookie of the Year: Breaking Up With My Xbox By Matt Marrone • August 25th, 2015 “I have come to the end of an era – I am finished with the gaming consoles that inspired me to begin this column in the first place.” The Rookie of the Year begins a new chapter.
On Quitting Videogames – UW57 By David Wolinsky and Stu Horvath • August 21st, 2015 It’s draining to be in a relationship with something that doesn’t want to grow with you.
Shaping Worlds By Kaitlin Tremblay • August 20th, 2015 “My favorite thing about a new videogame map is how much of a blank slate it is”. Kaitlin Tremblay’s interpretation of a game’s world map is likely very different from your own.