Lightning in a Bottle By Ian Snyder • June 30th, 2015 Ian Snyder creates a new interactive toy to create black and white lightning.
Revving the Engine: Dead Static Drive By Stu Horvath • June 29th, 2015 Stu interviews Mike Blackney, Unreal Dev Grant recipient, on his project Dead Static Drive. Part of a series of profiles sponsored by Epic.
Unwinnable Weekly Issue Fifty By Stu Horvath • June 26th, 2015 Stu Horvath announces Unwinnable’s partnership with Epic’s Unreal Engine 4.
Rookie of the Year: Ace of Vase By Matt Marrone • June 25th, 2015 “Where do iOS games come from, anyway?” Matt Marrone talks with iOS dev Geoff Gruetzmacher.
The Circus of Values By Johannes Köller • June 23rd, 2015 Joe Köller wants an end to the fervor surrounding E3 and its yearly parade of lies.
The Burnt Offering Bad Penny By Stu Horvath • June 22nd, 2015 The Shenmue III Kickstarter. The Metroid Prime: Federation Force petition. The game industry has turned fans into monsters.
Transmissions from the Depths By Jose Cardoso • June 18th, 2015 . _ . _ Jose Cardoso chats in Morse code while playing Steel Diver: Sub Wars . . . _ . _
Publicity Trepidation By Jed Pressgrove • June 17th, 2015 A dissenting opinion on the value of Silent Hills‘ PT.
New Jams By Mitchell Bowman • June 16th, 2015 Mitch Bowman’s DIY punk column Throwing the First Brick returns with a look at mewithoutYou and other new tunes.