Architecture of the Infinite By William Chyr • September 24th, 2015 “As it turns out, what I really wanted to be was a videogame architect. …the architecture in this game is exactly the kind I’ve always wanted to make.”
Blood & Ads & Oil By Harry Rabinowitz • September 23rd, 2015 “Let me be the first to tell you about Blood & Oil, a new series coming to ABC this September. It looks like shit.” Harry Rabinowitz on ads in LA vs. NYC.
Rookie of the Year Rookie of the Year: A Matter of Time By Matt Marrone • September 22nd, 2015 “Why am I floating above the city of Toronto?” Matt Marrone gets creative with a suite of CG geometric iOS photography additives.
The Burnt Offering Unleash the Tarrasque By Stu Horvath • September 18th, 2015 This weekend is my bachelor party. We’re going to the Poconos to play Dungeons & Dragons all weekend.
Cassilda’s Songs By Bill Coberly • September 17th, 2015 “…the keys of the piano, now transformed from their pedestrian black-and-white into a dozen nameless colors, spinning and dancing and laughing with me…”
Painting With Ghosts By Declan Taggart • September 15th, 2015 Séances, hauntings, a prince of Persia, a publisher, spirit mediums, audiences, mystery, uncertainty: Explore Declan Taggart’s Victorian Glasgow.
Four Dollars an Hour By Thos. West • September 14th, 2015 “…what he is afraid of is literally being made into a mechanical thing. The player notes that he has, in learning how to play the game, mechanized himself.”
The Burnt Offering None Up By Stu Horvath • September 11th, 2015 My gran, my mother’s mother, is dying. All I can think about are extra lives.
Revving the Engine: Outlaws By Stu Horvath • September 10th, 2015 “I want to re-write the way the VFX industry does things and use games tech to do it.” Sponsored by Unreal Engine 4.
An Open Field By Ansh Patel • September 8th, 2015 “Even if we had another chance, another life to live, we would make mistakes again. Maybe the same ones.” Ansh Patel discusses physical and virtual death.