Gazing into the Beyond By Corey Milne • October 1st, 2015 “The easiest way to describe The Beyond is as a series of random acts of senseless violence…bears more than a passing similarity to many videogames.”
Letters from the Rapture By Reid McCarter and Jed Pressgrove • September 29th, 2015 “Do you think the failure to engage with Rapture as a work regarding spirituality is borne of fear? Or intellectual laziness?”
Mad Max’s Split Ambitions By James Murff • September 28th, 2015 “Mad Max isn’t just one game. It’s two. And it can’t decide which it wants to be.” James Murff reveals Mad Max’s split design choices.
The Burnt Offering The End of the Campaign By Stu Horvath • September 25th, 2015 Stu Horvath reflects on the end of his ten year D&D campaign.
Architecture of the Infinite By William Chyr • September 24th, 2015 “As it turns out, what I really wanted to be was a videogame architect. …the architecture in this game is exactly the kind I’ve always wanted to make.”
Blood & Ads & Oil By Harry Rabinowitz • September 23rd, 2015 “Let me be the first to tell you about Blood & Oil, a new series coming to ABC this September. It looks like shit.” Harry Rabinowitz on ads in LA vs. NYC.
Rookie of the Year Rookie of the Year: A Matter of Time By Matt Marrone • September 22nd, 2015 “Why am I floating above the city of Toronto?” Matt Marrone gets creative with a suite of CG geometric iOS photography additives.
The Burnt Offering Unleash the Tarrasque By Stu Horvath • September 18th, 2015 This weekend is my bachelor party. We’re going to the Poconos to play Dungeons & Dragons all weekend.
Cassilda’s Songs By Bill Coberly • September 17th, 2015 “…the keys of the piano, now transformed from their pedestrian black-and-white into a dozen nameless colors, spinning and dancing and laughing with me…”
Painting With Ghosts By Declan Taggart • September 15th, 2015 Séances, hauntings, a prince of Persia, a publisher, spirit mediums, audiences, mystery, uncertainty: Explore Declan Taggart’s Victorian Glasgow.