A Ship of Broken Jedi By John Wm. Thompson • October 29th, 2015 “Every other character who can actually see the Force describes the player as a walking emptiness.” John Wm. Thompson on KOTOR2’s oddness and arguable success.
The World Ends With Youth By Rob Haines • October 29th, 2015 “The epitome of teenage isolation, Neku tried to understand other people, but his total lack of adult empathy makes them intrinsically unknowable, an unsolvable enigma.”
Paint-Eater: Urban Art in Digital Worlds By Heather Alexandra • October 29th, 2015 “We’ll be waving our controllers around, miming activity that we clearly don’t understand.” Heather Alexandra on gaming’s failure to understand street art.
Back to the Couch By Taylor Hidalgo • October 22nd, 2015 “A couch full of audience-participants, and an enduring sense that gaming was something I got to share with everyone, even though I was the only one ‘playing’.”
Rookie of the Year Rookie of the Year: I am Google Cardboard By Matt Marrone • October 22nd, 2015 “I am Google Cardboard. I come to this realization slowly.” Matt Marrone explores VR, horror, and childhood with a cardboard case and an expensive smartphone.
Tron Bonne and the Family Business By Brian Crimmins • October 22nd, 2015 The Misadventures of Tron Bonne shows us how we can reconcile our personal interests with an impersonal economic reality. It all starts by rejecting capitalism.
The Burnt Offering A Sense of Place By Stu Horvath • October 16th, 2015 How much can a place give you? How much can you take away?
Revving the Engine: Quest-Based Learning By Stu Horvath • October 15th, 2015 Stu interviews Dr. Cynthia Marcello, professor at SUNY Sullivan using quest based learning to teach Unreal Engine 4. Part of a series of profiles sponsored by Epic.
Fearing Fear Itself By Rob Rich • October 14th, 2015 “Jump scares and monsters are nothing compared to SOMA’s true horrors.” Rob Rich dives deep with Frictional Games’ newest horror title.