On Quitting Videogames – UW57 By David Wolinsky and Stu Horvath • August 21st, 2015 It’s draining to be in a relationship with something that doesn’t want to grow with you.
Shaping Worlds By Kaitlin Tremblay • August 20th, 2015 “My favorite thing about a new videogame map is how much of a blank slate it is”. Kaitlin Tremblay’s interpretation of a game’s world map is likely very different from your own.
Unpickleable: Shrub Lessons By Melinda Bardon • August 18th, 2015 “A pro-tip for anyone looking to survive the future apocalypse: learn how to pickle.” Interested in storing your fruits or making delicious drinks? Melinda Bardon has you covered.
Feudal Pakistan By Shahryar Rizvi • August 17th, 2015 Shahryar Rizvi connects the history of past and present Pakistani politics to forging his own dynasty in Crusader Kings II.
The Burnt Offering The Hard-Boiled Heritage of True Detective By Stu Horvath • August 14th, 2015 Think True Detective Season Two is too complicated? Go watch NCIS, then.
Who Watches the Watcher By Jill Scharr • August 13th, 2015 How does our sense of morality change when we are being watched? And what happens when we take the watchers away? Jill Scharr investigates.
Dance Dance Dance By Jordan Mammo • August 12th, 2015 The Gamecube’s hidden gem P.N.03 isn’t like other action games – and it isn’t afraid to really strut its stuff.
Value, Price and Uncertainty By David Carlton • August 12th, 2015 If corporations can’t manage uncertainty with Kickstarter, then they’ll manage uncertainty by making cookie-cutter games. David Carlton talks Shenmue III.
Notes on Luftrausers By Brendan Keogh • August 10th, 2015 “Luftrausers is not a game about flying; it is a game about falling gracefully.” Brendan Keogh on the tactile pleasures of Vlambeer’s arcade shooter.
Treasure: The Moment By Rob Haines • August 4th, 2015 “Press A. Pray You Aren’t Torn Asunder.” Rob Haines on the history of the treasure chest and the infamous Mimics of Dark Souls.