Revving the Engine Cute ‘Em Up By Ben Sailer • May 14th, 2021 A close chat with the creator of a “first-person cute ’em up.”
Revving the Engine Under the Hood By Ben Sailer • April 1st, 2021 The beauty of having a dream, and making it so, and then having thousands of others make their dreams within your dream.
Revving the Engine Creature in the Well: Between the Known and the Unknown By Melissa King • March 2nd, 2021 “Every aspect of gameplay is a teaching moment”
Revving the Engine Torchlight III: Relight the Torch By Jason McMaster • January 28th, 2021 A little time, some love and some Diablo DNA and what do you get?
Revving the Engine Adios: Farewell, Goodbye, Good Luck, So Long By Stu Horvath and David Shimomura • December 18th, 2020 Unwinnable talks to Doc Burford about his forthcoming game Adios, a melancholy game about a pig farmer who won’t dispose of the mob’s bodies any more.
Revving the Engine Enter the Void: Solar Ash By Sara Clemens • November 25th, 2020 Unwinnable chats with Alx Preston about the follow-up to Hyper Light Drifter.
Revving the Engine Robot Champions: Fight! For Your Life! By Stu Horvath • October 26th, 2020 We seldom have a clear view on how difficult it is to make videogames. Partly this is our own fault – most folks will always suspect that making games isn’t “work” the same way that digging ditches is.
Revving the Engine Project Witchstone: The World is Yours By Stu Horvath • September 30th, 2020 Has the day finally when a videogame that can rival the narrative freedom of a tabletop roleplaying game?
Revving the Engine No Straight Roads: Rock Will Never Die By Stu Horvath • September 1st, 2020 Unwinnable chats with co-founder Daim Dziauddin about Metronomik’s new, rockin’ adventure: No Straight Roads.
Revving the Engine A Long Walk in the Woods By Stu Horvath • August 14th, 2020 “I want people to leave my games feeling like they’ve been somewhere else.”