Letter from the Editor Unwinnable Monthly – March 2022 By David Shimomura • March 15th, 2022 Driving games! College classes! Too many exclamation points!
Glorantha By Stu Horvath and John McGuire • March 14th, 2022 Stu’s back on his RuneQuest bullshit again.
Here's the Thing I Used to be That Guy By Rob Rich • March 14th, 2022 Rob talks a bit about the type of person he used to be, and why he’s glad things have changed.
Forms in Light Lost Cities By Justin Reeve • March 10th, 2022 Shadow of the Tomb Raider gets a lot wrong about archaeology, but the game at least pokes a hole in the myth of the lost city.
Casting Deep Meteo Impossible Decisions: The Game By Levi Rubeck • March 8th, 2022 As I am not interested in a Mothership experience completely devoid of hope, I presume my players aren’t either. But this isn’t a stroll down candy corn avenue.
King Kong By Stu Horvath and John McGuire • March 7th, 2022 The Eighth Wonder of the World left some surprising marks on D&D.
Friction Burns Weapon Degradation – Or Ephemeral Equipment? By Ruth Cassidy • March 4th, 2022 Does having the specific language to spot a mechanic – or a narrative trope – prime players and critics to see what they know, instead of what they’re experiencing?
Another Look Killing My People By Yussef Cole • March 4th, 2022 My mother once walked in on my brother and I playing a PlayStation game called SOCOM: U.S. Navy SEALs. She interrupted our session, asking why we were “killing our people?”
Rookie of the Year Why They Say My Last Name on the Sopranos By Matt Marrone • March 3rd, 2022 The reason they say “Marone” instead of “Madone” on The Sopranos is actually an untold story – one that dates back to when Matt was an intern on the show.