Halcyon + On + On Keeping it in the Loop By Dan Solberg • November 9th, 2022 Electronic duo Orbital celebrate 30 years with a compilation of new tracks, self-reworks, and guest remixes of their classics. It’s more lively than most “greatest hits” albums, but can’t fully buck convention.
Casting Deep Meteo Barry Windsor-Smith’s Taxonomy of Monsters By Levi Rubeck • November 9th, 2022 Barry Windsor-Smith is a veteran of superhero comics, and as such, knows that you can’t title a book Monsters without a menagerie of such.
Dimensions An Hour Making Games in the Belly of Demonicon By Caroline Delbert • November 8th, 2022 Half a dozen writers and developers signed up for a one-hour game jam over Halloween weekend. What were they (and I) thinking?
Area of Effect Contested Landscapes By Jay Castello • November 8th, 2022 Horror is perhaps the genre where contested space is most easily found lurking.
Another Look Evil in Residence By Yussef Cole • November 7th, 2022 Resident Evil is a Hellraiser puzzle box; an invitation to partake, to play along, only to realize (too late) that the controller itself is a portal through which the game itself can reach out and draw its horrifying tithe.
Call of Cthulhu 40th Anniversary By Stu Horvath and John McGuire • November 7th, 2022 Cthulhu may be an ageless horror, but the Call of Cthulhu RPG just turned forty!
Rookie of the Year Introducing “Pocket Monsters” By Matt Marrone • November 4th, 2022 Pokémon is a portmanteau. It means pocket monsters.
Made of Lines and Vines The Stray’s Plummet Into a Strange Future By Saniya Ahmed • November 3rd, 2022 The environmental storytelling of Stray depicts a futuristic world of stereotypes.
Interlinked Half-Humans and Half-Lives By Phoenix Simms • November 3rd, 2022 At the throbbing heart of Vampire Hunter D: Bloodlust is a fear of different beings mixing to create a monstrous one.
I Played It, Like, Twice... 2 Massive 2 Darkness: When Your Darkness is Maybe a Little Too Big By Orrin Grey • November 2nd, 2022 As much as I love a good dungeon crawl game, much of the time they are too big for me.