Here's the Thing When We Love Something Bad By Rob Rich • March 15th, 2023 Rob contradicts himself by exploring the idea that it can be okay to enjoy something we know is problematic, despite itself.
Forms in Light Best Games Architecture of 2022 By Justin Reeve • March 14th, 2023 The fourth annual roundup of the best architecture in games.
The Maze of Peril By Stu Horvath and John McGuire • March 13th, 2023 Down we go into the depths again!
Casting Deep Meteo Managing Minds and Blue Fascists at PAX Unplugged 2022 By Levi Rubeck • March 10th, 2023 Levi plays a few games and waxes a little nostalgic at PAX Unplugged.
Friction Burns The Writer Will Do Criticism By Ruth Cassidy • March 9th, 2023 The friction between knowing how games are made, and knowing that I don’t know how any one game is made.
Rookie of the Year ChatBOTW By Matt Marrone • March 9th, 2023 With a deadline fast approaching and no good idea about how to ridicule himself this month, Matt asks ChatGPT to take a crack at his column.
I Played It, Like, Twice... Keeping the Flame: Flamecraft and the Pleasing Complexity of Resource Management By Orrin Grey • March 8th, 2023 Naturally, that’s a bit like judging a book by its cover but, as I have discussed before, the look and feel of a game is actually every bit as important as how it plays.
Interlinked What We Make From the Ruins By Phoenix Simms • March 8th, 2023 Phoenix chats with the lead game narrative designer of The Archipelago about writing a game that explores both the political and personal.
Collision Detection Learning to Love Roguelikes with Deathloop By Ben Sailer • March 7th, 2023 Ben plays Deathloop and finally gets roguelikes, showing that sometimes all it takes for a genre to click is a change of context and perspective.