To Walk From Left to Right By Richard Clark • April 5th, 2016 “What, then, does it really mean to walk from left to right? To press over, but not forward?“ Richard Clark questions our love of sidescrolling.
For the Love of the Game By David Shimomura • April 4th, 2016 “There’re no sports cars or houses to buy, and no swag to adorn myself with. My $70,000 salary might as well be $7,000,000,000 or $7 for all the impact it has”
The Bad Luck Issue – Variation Recap By Team Unwinnable • March 21st, 2016 Excerpts from the Unwinnable Monthly Bad Luck issue’s Variations section – Street Fighter, Dark Souls and more!
The Bad Luck Issue – Thoughts Recap By Team Unwinnable • March 21st, 2016 The rundown of all the columns in the Unwinnable Monthly Bad Luck issue.
The Bad Luck Issue – Theme Recap By Team Unwinnable • March 21st, 2016 Beware the Ides of March! And every other day this month – it’s the Unwinnable Monthly Bad Luck issue!
Red Thread Fever By Stu Horvath • March 21st, 2016 Not all tabletop role-playing games use handouts right, but when they do, it is amazing.
Revving the Engine: Hypercharge By Stu Horvath • March 18th, 2016 Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.
Future Past of From Dust By David Shimomura • March 17th, 2016 Ubisoft may be a bit more wily than you thought with their world building.
Flash Culture: Fire Emblem Fates By David Shimomura • March 17th, 2016 The internet’s ability to sprout micro cultures is quite a wonder of technology.
Digital Arachnophobia By David Shimomura • March 7th, 2016 What to do when every game you want to play is loaded with hairy, meaty, crawling terrors?