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Regular Features

My Inner Scales

By Ario Elami • April 7th, 2016

“Facing me was an eternity of inky water: clean, pure, impenetrable.” Ario Elami finds an intriguing role-playing opportunity in Dark Souls‘ Path of the Dragon.

The Henchman’s Lament

By C.T. Casberg • April 6th, 2016

“The reason I break my silence now and face certain doom is to make a simple plea: remember that henchmen are people too.” C.T. Casberg on being an NSA henchman

To Walk From Left to Right

By Richard Clark • April 5th, 2016

“What, then, does it really mean to walk from left to right? To press over, but not forward?“ Richard Clark questions our love of sidescrolling.

For the Love of the Game

By David Shimomura • April 4th, 2016

“There’re no sports cars or houses to buy, and no swag to adorn myself with. My $70,000 salary might as well be $7,000,000,000 or $7 for all the impact it has”

The Bad Luck Issue – Variation Recap

By Team Unwinnable • March 21st, 2016

Excerpts from the Unwinnable Monthly Bad Luck issue’s Variations section – Street Fighter, Dark Souls and more!

The Bad Luck Issue – Thoughts Recap

By Team Unwinnable • March 21st, 2016

The rundown of all the columns in the Unwinnable Monthly Bad Luck issue.

The Bad Luck Issue – Theme Recap

By Team Unwinnable • March 21st, 2016

Beware the Ides of March! And every other day this month – it’s the Unwinnable Monthly Bad Luck issue!

Red Thread Fever

By Stu Horvath • March 21st, 2016

Not all tabletop role-playing games use handouts right, but when they do, it is amazing.

Revving the Engine: Hypercharge

By Stu Horvath • March 18th, 2016

Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.

Future Past of From Dust

By David Shimomura • March 17th, 2016

Ubisoft may be a bit more wily than you thought with their world building.

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