Super-Gat By Holly Green • November 12th, 2015 “Saint’s Row IV far surpasses the competition, emerging as the best execution of what we understand a superhero to be.” Holly Green on the best superhero game.
Holy Totalitarianism, Batman! By Matt Paprocki • November 12th, 2015 “Arkham Knight has no basis of morality, no balance. That’s the problem.” Matt Paprocki reveals the terror fighting terror, the Batman in Arkham Knight.
Last Week’s Comics 11/11/2015 By Ian Gonzales and Sal Lucci • November 11th, 2015 The Last Week’s Comics crew share their thoughts on James Bond # 1, Uncanny X-Men # 600 and Extraordinary X-Men # 1.
The Burnt Offering Content is the Opiate of the Masthead By Stu Horvath • November 6th, 2015 A website that chases advertising dollars with lists and re-writes is the same as a factory that pumps toxic waste into the ecosystem.
A Collection of Apocalypses: An Interview with Paul Tremblay By Stu Horvath • November 5th, 2015 “When horror is done well, I love the sense of awe, of holy-shit-what-is-that…” Stu talks with horror writer Paul Tremblay on his influences, past and future.
The Co-op of Cthulhu By D.M. Olson • November 5th, 2015 “Arkham Horror could be used as a case study of almost perfectly executed mechanics as narrative.” D.M. Olson dies to Cthulhu in two Lovecraftian board games.
Rookie of the Year Rookie of the Year: The Scariest, Saddest Song of 2016 By Matt Marrone • November 5th, 2015 “What happens when you can’t even remember those favorite things that make you not feel so bad?” Matt Marrone on the horror of Daughter’s first track of 2016.
Last Week’s Comics 11/4/2015 By Ian Gonzales and Michael Edwards • November 4th, 2015 The Last Week’s Comics crew shares their thoughts on Black Magick # 1 and Batman ’66 # 72.
The Burnt Offering The Howls of the Damned By Stu Horvath • October 30th, 2015 Where are the songs that make us scream in terror?
A Ship of Broken Jedi By John Wm. Thompson • October 29th, 2015 “Every other character who can actually see the Force describes the player as a walking emptiness.” John Wm. Thompson on KOTOR2’s oddness and arguable success.