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Regular Features

Here's the Thing

I <3 Monster Hunter

By Rob Rich • November 25th, 2016

“So how can Monster Hunter be accessible if it’s so inaccessible? Options.” Rob Rich expounds on his love for Monster Hunter.

The McMaster Files

Kumite

By Jason McMaster • November 25th, 2016

“When I say survival, I mean making your way through a virtual world where you need to seek shelter and to eat and sleep. There are a few games that, as always, stand out.”

Rookie of the Year

The 1-Year-Old’s Guide to Gaming

By Matt Marrone • November 24th, 2016

“As we track his progress from infancy into full-blown toddlerhood, we’ve seen him come up with some pretty awesome [game] titles.”

Urban Block-Buster

By Adam Boffa • November 24th, 2016

“The cities [in Age of Ultron] are largely anonymous, barely named or depicted outside of their purpose as a backdrop for carnage.”

The Burnt Offering

The End

By Stu Horvath • November 23rd, 2016

“Endings are a kind of freedom. If a story never ends, you’re bound, shackled to it forever.”

Civilization VI Has the Best Opening. Ever.

By David Shimomura • November 17th, 2016

“Sometimes, something as simple as an introduction can remind us that, as a civilization, we’ve come so very far but that we’ve still so much further to go.”

Music Matters, Use it Wisely

By David Shimomura • November 14th, 2016

Music can make or break a game.

Revving the Engine: Shape of the World

By Stu Horvath • November 11th, 2016

Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.

Gone Gnome

By Simon Best • November 11th, 2016

I have felt love in a game, but not with a woman, or man, or anthropomorphized robot. Instead, it was in the silent garden gnome of Half Life 2: Episode Two.

Love Issue – Theme Recap

By Team Unwinnable • November 11th, 2016

September was Unwinnable’s month of love.

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