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Regular Features

Revving the Engine

Mine 18

By Stu Horvath • August 6th, 2018

Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.

Episode 3: Ghostbusters

By Stu Horvath and John McGuire • August 5th, 2018

On tap for Episode 3: The Ghostbusters RPG, Bill & Ted’s Excellent Board Game and Goodman Games’ Into the Borderlands!

Exploits Feature

Would the Real Dark Troopers Please Stand Up

By Elijah Beahm • August 1st, 2018

Canon is a tricky thing, even for the people making it. Evidence: the new, streamlined Star Wars franchise’s continuity confusion.

Feature Excerpt

For She Has Tasted the Fruit

By Katherine Cross • August 1st, 2018

In a universe divided by Sith and Jedi, Knights of the Old Republic 2’s Kreia forges her own philosophy in one of Star Wars’ rare instances of feminism.

Feature Excerpt

The In-game Museum

By Daniel Fries • July 26th, 2018

Devoid of physical limitations, games examine what museums represent and what they soon could be.

Mini-Operas in Grind and Glitch

By Levi Rubeck • July 26th, 2018

How grindcore taught me to appreciate Tierra Whack.

Feature Excerpt

Skin Deep

By Malindy Hetfeld • July 25th, 2018

For a modern racial allegory, David Cage repeats a lot of history’s mistakes

Episode 2: Call of Cthulhu

By Stu Horvath and John McGuire • July 22nd, 2018

In Episode 2 of the Vintage RPG Podcast, Stu and John discuss Chaosium’s Call of Cthulhu, Tales from the Loop, the board game Azul and much more!

Unwinnable Monthly – July 2018

By Stu Horvath • July 20th, 2018

July’s issue is crammed full of interesting stories on KotOR2‘s Kreia, Detroit: Become Human, museum games and much more. Stu has the rundown for you here.

Daughters Split Open Their Satanic Chrysalis

By Levi Rubeck • July 18th, 2018

This country has had no shortage of crusty street preachers, split-lip soothsayers crawling across glass-littered asphalt to cough up a truth few are brave enough to bear.

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