Chasm Emerges from the Depths By Levi Rubeck • August 7th, 2018 Chasm ticks all the boxes, but at the same time suffers from its own success. I want it to be just a little bit more.
Revving the Engine Mine 18 By Stu Horvath • August 6th, 2018 Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.
Episode 3: Ghostbusters By Stu Horvath and John McGuire • August 5th, 2018 On tap for Episode 3: The Ghostbusters RPG, Bill & Ted’s Excellent Board Game and Goodman Games’ Into the Borderlands!
Exploits Feature Would the Real Dark Troopers Please Stand Up By Elijah Beahm • August 1st, 2018 Canon is a tricky thing, even for the people making it. Evidence: the new, streamlined Star Wars franchise’s continuity confusion.
Feature Excerpt For She Has Tasted the Fruit By Katherine Cross • August 1st, 2018 In a universe divided by Sith and Jedi, Knights of the Old Republic 2’s Kreia forges her own philosophy in one of Star Wars’ rare instances of feminism.
Feature Excerpt The In-game Museum By Daniel Fries • July 26th, 2018 Devoid of physical limitations, games examine what museums represent and what they soon could be.
Mini-Operas in Grind and Glitch By Levi Rubeck • July 26th, 2018 How grindcore taught me to appreciate Tierra Whack.
Feature Excerpt Skin Deep By Malindy Hetfeld • July 25th, 2018 For a modern racial allegory, David Cage repeats a lot of history’s mistakes
Episode 2: Call of Cthulhu By Stu Horvath and John McGuire • July 22nd, 2018 In Episode 2 of the Vintage RPG Podcast, Stu and John discuss Chaosium’s Call of Cthulhu, Tales from the Loop, the board game Azul and much more!
Unwinnable Monthly – July 2018 By Stu Horvath • July 20th, 2018 July’s issue is crammed full of interesting stories on KotOR2‘s Kreia, Detroit: Become Human, museum games and much more. Stu has the rundown for you here.