Revving the Engine Kara Technologies By Stu Horvath • March 1st, 2019 Kara leverages Unreal Engine 4 to provide real time sign language translation for young students.
Feature Excerpt A Legacy of Movement By Khee Hoon Chan • March 1st, 2019 Doom may have defined the first-person shooter, but Mirror’s Edge made it flow.
Representing Disabilities: An Evolution in Gaming By Quin Callahan • March 1st, 2019 We’re finally seeing more people with disabilities in games, but casual representation still pales in comparison to those defined by tragic backstories.
The Slither and the Bop By Levi Rubeck • February 28th, 2019 While there are many bands I love that I feel don’t get their due, I’m particularly chapped that I can hardly find mention of Just a Fire online
Improving Your Headspace with Blades By Levi Rubeck • February 22nd, 2019 It is nice to be someone else for a while, even if that somebody is a scoundrel.
The Might of Keiki Kobayashi’s Ace Combat 7 Soundtrack By David Shimomura • February 19th, 2019 Keiki Kobayashi might not be Hans Zimmer but in terms of effect achieved he’s damn close.
Masks of Nyarlathotep (Again) By Stu Horvath and John McGuire • February 18th, 2019 We revisit Masks of Nyarlathotep and chat with the folks behind the upcoming Auction of Many Things art show!
Letter From the Editor Unwinnable Monthly – February 2019 By Stu Horvath • February 15th, 2019 The February issue is here, with stories on Mirror’s Edge, disabilities representation in games and lots more.
They Killed the Mechs so that the Pilots Might Live By Levi Rubeck • February 14th, 2019 Apex Legends is still fresh from the wrapper, but the squad communication, weapons, and range of tactical options already serve up a delectable sushi of hide-and-seek with bullets.
Checkpoint Distant Worlds By Corey Milne • February 13th, 2019 Launching a 10-month journey to the very edge of known space may not be the safest journey, but for this photographer, it’s worth the risk.