Tau is Mindbogglingly Bland By David Shimomura • August 14th, 2018 Tau is about a woman slowly teach an AI about music, art, and history as she tried to escape from the clutches of an emotionally vacant murderer.
The McMaster Files The Deal By Jason McMaster • August 14th, 2018 New life in the McMaster household brings with it a somber remembrance of friends past.
No Accounting For Taste Justice League and the Absence of Politics By Adam Boffa • August 13th, 2018 What is Justice League trying to say? It really isn’t sure.
Gingy's Corner Wanted: Dragon By Gingy Gibson • August 10th, 2018 Why save the kingdom when you could conquer it?
Here's The Thing Superman’s Disguise isn’t as Silly as You Think By Rob Rich • August 9th, 2018 Everyone always makes fun of the absurdity of Superman’s “Clark Kent” disguise, but Rob thinks it’s a lot more plausible than people give it credit for.
Another Look Hood Cyberpunk By Yussef Cole • August 7th, 2018 Cyberpunk stories don’t generally want, or need, to change society. It seems, rather, that they’re perfectly content partying in the rubble.
Chasm Emerges from the Depths By Levi Rubeck • August 7th, 2018 Chasm ticks all the boxes, but at the same time suffers from its own success. I want it to be just a little bit more.
Revving the Engine Mine 18 By Stu Horvath • August 6th, 2018 Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.
Episode 3: Ghostbusters By Stu Horvath and John McGuire • August 5th, 2018 On tap for Episode 3: The Ghostbusters RPG, Bill & Ted’s Excellent Board Game and Goodman Games’ Into the Borderlands!
Exploits Feature Would the Real Dark Troopers Please Stand Up By Elijah Beahm • August 1st, 2018 Canon is a tricky thing, even for the people making it. Evidence: the new, streamlined Star Wars franchise’s continuity confusion.