Letter From the Editor Unwinnable Monthly – December 2020 By Stu Horvath • December 15th, 2020 Volume 7 comes to a close. Find out what treasure this issue contains!
The Fail Cycle Fight or Flummoxed By Declan Taggart • December 15th, 2020 Declan wrestles with a puzzle game…
Forms in Light Formal and Vernacular Architecture By Justin Reeve • December 14th, 2020 The game world in Breath of the Wild is filled with interesting architecture
Hârn By Stu Horvath and John McGuire • December 14th, 2020 This week, we journey to one of the first, and best, system agnostic campaign settings.
No Prayer for the Dying, Side A By Stu Horvath • December 11th, 2020 For an Iron Maiden podcast, this one sure talks a lot about the Rolling Stones…
Collision Detection On Videogames, Accessibility and the Winter From Hell By Ben Sailer • December 10th, 2020 Videogames are more accessible than ever thanks to increased digitization. Facing what will be the harshest winter in a generation, this is a godsend that is easy to miss, but should not be taken for granted.
I Played It, Like, Twice... The Agony of Adaptation: Hellboy and the Perils of Fandom (and Kickstarter) By Orrin Grey • December 9th, 2020 For a while there, writing about Hellboy: The Board Game, about being a Hellboy fan, and what the franchise means to me as a creator, all felt too fraught.
Rookie of the Year I’m Slowly Cracking Under the Weight of Tap Sports Baseball By Matt Marrone • December 9th, 2020 Now I live in fear that my favorite player of all time will show up in a mystery box.
Here's the Thing It’s Okay To Let Stuff End By Rob Rich • December 8th, 2020 Rob posits that, in a lot of instances, it’s better to let the stories and characters we love end rather than drag things out so long they become boring or just plain bad.
Palace of the Vampire Queen By Stu Horvath and John McGuire • December 7th, 2020 Why would she have a garlic garden? We don’t know and the adventure never says, but there is one!