No Accounting for Taste Everything Old is New Again. And Then Some By Adam Boffa • April 12th, 2022 Thanks to one weird trick, the reboot has gotten a new lease on life.
No Accounting for Taste Music and Memory in Midgar By Adam Boffa • November 12th, 2021 Final Fantasy VII Remake uses its music to dramatically reshape a familiar story.
No Accounting for Taste Oddly Familiar By Adam Boffa • March 4th, 2021 A documentary from 2013 offers the chance to rethink some recent conversations in US politics.
No Accounting for Taste Leap of Faith By Adam Boffa • December 4th, 2020 When game industry realism and creative ambition collide.
No Accounting for Taste Patterns in the Ivy By Adam Boffa • October 9th, 2020 What can city-building games tell us about climate change?
No Accounting for Taste New Harmonies By Adam Boffa • August 12th, 2020 Like just about everything else in the game, the music of Final Fantasy XII defies expectations. That’s also why it’s such a success.
No Accounting for Taste The Shadow of the Past By Adam Boffa • July 13th, 2020 In Final Fantasy XII, history is a living thing.
No Accounting for Taste Beyond the Farthest Shores By Adam Boffa • June 10th, 2020 Ursula K. Le Guin leaves no stone in Earthsea unturned, even when that means challenging her own history.
No Accounting for Taste Movies Could Be More Boring By Adam Boffa • April 9th, 2020 The Star Wars sequel trilogy is too exciting to be interesting.
No Accounting for Taste Lost in Space, Out of Time By Adam Boffa • March 19th, 2020 In Outer Wilds, the clock is always ticking.