Interlinked Designing for Land and Body By Phoenix Simms • June 4th, 2025 Kara Stone is one of the game designers to watch when it comes to designing in an eco-conscious manner.
Interlinked Nostalgia² By Phoenix Simms • April 11th, 2025 There’s a curious folding of time and space, or at least our personal perception of time and space when it comes to ludic memory.
Interlinked Rhythm of Stillness By Phoenix Simms • February 6th, 2025 There’s a poetic quality to having deliberate pauses within a game world.
Interlinked Status Ailment Era By Phoenix Simms • January 14th, 2025 Do status ailments and their treatments in games perpetuate toxic mythology about diseases and disabilities?
Interlinked Zoning Out By Phoenix Simms • November 8th, 2024 Being anywhere is better than trapped in the suburbs.
Interlinked Out of Reach, Out of Mind By Phoenix Simms • October 4th, 2024 When you strictly define games as a commercial product you devalue the prominent place games and their rhetoric now have in our current zeitgeist.
Interlinked Advancing Together By Phoenix Simms • September 5th, 2024 Nikhil Murthy’s Syphilisation emerged as a way to address some enduring colonial-imperialist assumptions in the 4X classic series Civilization.