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A still from It Follows shows a young woman with long blonde hair looking over her shoulder as she approaches a decrepit house.

Zoning Out

By Phoenix Simms • November 8th, 2024

Being anywhere is better than trapped in the suburbs.

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A collection of PS3 games displayed spine-out on a shelf.

Out of Reach, Out of Mind

By Phoenix Simms • October 4th, 2024

When you strictly define games as a commercial product you devalue the prominent place games and their rhetoric now have in our current zeitgeist.

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The hexagonal gameboard of Nikhil Murthy’s Syphilisation, each cell a different color.

Advancing Together

By Phoenix Simms • September 5th, 2024

Nikhil Murthy’s Syphilisation emerged as a way to address some enduring colonial-imperialist assumptions in the 4X classic series Civilization.

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Art from Dragon Age: The Veilguard shows the adventuring party standing in a large ruined temple, staring out across a lush and green valley.

Bio Domes

By Phoenix Simms • August 8th, 2024

Dragon Age: Veilguard is being released during a period of global climate change, which makes some players view the game and its devotion to world building with an ecological slant.

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An illustration of two maidens staring outward as a giant moth spreads its wings behind them, rendered in bright orange and gold.

Oh Mothra, Advance With Silk and Song

By Phoenix Simms • July 10th, 2024

Mothra is at once an icon of ritual and tradition as well as one of feminine transgression.

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A beautiful watercolor image of a roster holding a bouquet of red wild flowers in its beak.

Intergenerational Design

By Phoenix Simms • June 4th, 2024

Despite all the technical aspects of game design, it’s human involvement that makes the process vibrant and organic.

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The overworld map for World 1 of Super Mario World, featuring many paths for Mario to travel.

A 16-Bit Memorial Garden

By Phoenix Simms • April 3rd, 2024

If All the World and Love were Young is not only a stunning elegy for Stephen Sexton’s mother, but an ekphrastic piece about the nature of play and memory.

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The title screen from the original Prince of Persion, showing an Arabian palace in all its pixellated glory.

Making Leaps

By Phoenix Simms • March 6th, 2024

Sometimes a certain long-running series will grow alongside you, its relationship with you and your associated subtexts with it morphing over time.

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True Detective's Rust Cohle explaining that "time is a flat circle." He wasn't talking about the games media landscape, but he may as well have been.

Now You’re Playing with Privilege

By Phoenix Simms • February 9th, 2024

With times being as turbulent as they are in real life, sitting and appreciating a game’s artistry feels distinctly useless at times.

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The Vampire/Half Elf rogue Astarion from Baldur's Gate 3. He's a smirky dude with platinum hair and an attitude.

Personal Emergence

By Phoenix Simms • December 6th, 2023

Games are often, especially at the AAA level, power or pleasure simulators.

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