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Friction Burns

Friction Burns
the turtle-faced alien Wrex from Mass Effect

For Commander Shepard, Ignorance Is Access

By Ruth Cassidy • January 31st, 2022

Shepard’s xenophobia and its invisibility are both tools to give players what they want: as much access to the game’s world as possible, without the social cost.

Friction Burns
Garrus Vakarian, his apparently deeply attractive lizard self, from Mass Effect.

Being Willfully Bad at Games

By Ruth Cassidy • January 26th, 2022

Being ‘bad at games’ was partly a statement of intent: I will not get good and I don’t care to try.

Friction Burns
A still image of the game Unpacking showing a dorm style room with a bed, wardrobe and desk and several open cardboard boxes.

Unpacking Vulnerability, Empathy and Player Agency

By Ruth Cassidy • December 17th, 2021

It’s that moment when you walk down the street and realise that every single stranger, whose presence is fleeting in your life, has lived an entire history up until that moment.

Friction Burns
A still image of Frostpunk showing a bunch of container like houses around a central generator, surrounded in snow

Authoritarianism (In Frostpunk) Is Not Inevitable

By Ruth Cassidy • December 10th, 2021

In that optimisation-first mindset, it’s easy to do – violence will make this problem go away’. But then, so would meeting your citizens’ material needs.

Friction Burns
Concept art for Dishonored showing a mask held in a mans hand, and a futiristic dystopia behind it.

Dishonored’s Chaos System Was Never Punishing You

By Ruth Cassidy • November 12th, 2021

Dishonored’s Chaos system introduces a world where you can take exactly what you want, and have fun with it, but the cost is laid bare.

Friction Burns
in a screenshot from Umurangi Generation, a disposable camera sits on top of a concrete block next to some cans of spray paint.

Urgency and Mastery in Umurangi Generation

By Ruth Cassidy • October 29th, 2021

While I followed advice to turn off the timer, I kept chewing on its presence. Was it at odds with the game’s purpose, or was I acting in conflict with it?

Friction Burns
The Disco Elysium detective standing shirtless with his hand to his head in pain, in a crowded and gross room.

How Disco Elysium’s Centrist Path Observes the Player

By Ruth Cassidy • October 1st, 2021

“It isn’t about diplomacy, or pacifying all sides, but about absolute control.”

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