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Forms in Light

Forms in Light
A bird's-eye view of rows and rows of tenement houses.

The Best of Worlds

By Justin Reeve • November 11th, 2021

Megacorporations can’t be trusted to pursue any sort of progressive politics.

Forms in Light
Late afternoon light on a side street in a post-apocalyptic Washington, D.C.

When Cities Die

By Justin Reeve • October 4th, 2021

Walking around Washington, D.C. in The Division 2 provides a reminder that nothing lasts forever.

Forms in Light
A videogame screenshot of a bird's-eye view of a city lot and outdoor swimming pool surround by graffiti-tagged buildings. The shapes making up the scenery are harsh, sharp polygons.

Hostile Architecture

By Justin Reeve • August 27th, 2021

The developer behind Umurangi Generation tries to imagine what the future would look like if hostile architecture were the norm instead of the increasingly common exception.

Forms in Light
The entrance gate to Kamurocho illuminated at night.

Glitz and Glamor

By Justin Reeve • August 13th, 2021

What lurks below the surface of Yakuza 6’s dual settings?

Forms in Light

Architecture and Authority

By Justin Reeve • May 31st, 2021

Somewhere, someone is still really mad it’s called the “Racoon Police Department.”

Forms in Light
A scene of the world of Xenoblade Chronicles

Members

By Justin Reeve • May 11th, 2021

The bodily architecture of Xenoblade Chronicles.

Forms in Light
A man being carried through the streets on a litter.

Parasites

By Justin Reeve • March 30th, 2021

The real parasites are always the capitalists.

Forms in Light
An outpost in Red Dead Redemption 2

Wealth and Poverty

By Justin Reeve • March 5th, 2021

A tale of haves and have nots on the frontier.

Forms in Light

Marble Madness

By Justin Reeve • February 1st, 2021

Marble, marble, everywhere. Why is it all white and shiny?

Forms in Light

Bizarre Banality

By Justin Reeve • January 12th, 2021

The house in Gone Home is WEIRD.

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