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The Mass Effect Issue: At All Costs

By David Shimomura • June 6th, 2018

Humanity never needed Cerberus.

Another Look

The Mass Effect Issue: Artificial Immortality

By Yussef Cole • June 6th, 2018

Mass Effect makes us question our preconceived notions about artificial intelligence.

Gingy's Corner

Fashioning Little Miss Lonesome

By Gingy Gibson • June 1st, 2018

A visual novel about friends, fashion, and failing at life.

A pixel landscape of soft green rolling hills wth mountain like ridges in the background. This is a still from the game All Our Asias.

The Game That Made Me Question What It Means to Be Me

By Kyle Bradford • May 28th, 2018

All Our Asias is inclusive. It’s ours, even if we don’t recognize it to be.

stretching green and red lines that dot like train lines across a grey scale background. Hubs are in bright blue with text that reads "GOP." This is a still from the game Democracy 3

Democracy 3 and the Absurdity of Government

By Daniel Schindel • May 25th, 2018

No matter how much players derive pleasure from a challenge, the inherent appeal of sims is the illusion of control that they grant us.

The Loss Levels

By Daniel Fries • May 23rd, 2018

The name, The Loss Levels, is a pun on the Japanese version of Super Mario Bros. 2, called The Lost Levels when it finally released in the United States. It’s hard to know whether you’re supposed to laugh or cry.

Poetry at the Crossroads of Self and State

By Levi Rubeck • May 23rd, 2018

Sharif, an American poet whose parents were exiled from Iran, is taking stock of her homes and houses in this and all of her work

Unwinnable Monthly – May 2018

By Stu Horvath • May 17th, 2018

Team Unwinnable locked Stu in the janitor’s closet this month, just long enough to bring you a Mass Effect theme issue.

Squaring the Circle Pit

By Levi Rubeck • May 16th, 2018

It’s shameful, because let’s be honest, moshing is the worst. It’s amateur rugby for shut-ins and ex-quarterbacks, almost totally disconnected from the music and a flying middle finger to the personal space of everyone else around.

E-soterica

Exploring Spaces in These Indie Platformers

By Khee Hoon Chan • May 15th, 2018

In most platformers, we waffle a little, and then take a leap of faith from one scaffolding to the next, and perhaps over a deadly pit of lava and spikes.

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