An Exercise in Being Prey By David Shimomura • December 18th, 2017 They Are Billions is a game about becoming a bigger, fatter, juicer piece of meat and being surrounded by starving hordes.
Terry Crews, Silence Breaker By Alyse Stanley • December 15th, 2017 When the Time Magazine Silence Breakers cover was revealed, I was shocked by the person I didn’t see: Terry Crews.
Gingy's Corner Brilliant Shadows: Magic and Introspection By Gingy Gibson • December 15th, 2017 Brilliant Shadows – Part One of the Book of Gray Magic is a sweet VN about introspection. Also there’s magic, but mostly the introspection and searching thing.
Simplicity Rules in El Dorado By Sam Desatoff • December 14th, 2017 What makes El Dorado so good is its simplicity. A mashup of two different genres has the potential to become clunky and confusing, but that is not the case here.
The Board Soul The Board Soul: Feast or Famine By Jeremy Signor • December 14th, 2017 The Fallout board game can let you grasp greatness, but is just as likely to leave you out in the cold.
Last Week’s Comics 12/13/2017 By Sal Lucci and Sara Clemens • December 13th, 2017 Team Unwinnable shares their thoughts on the latest issues of Paper Girls and Batman: Creature of the Night.
Gingy's Corner Mutiny!! is Exceptionally Bad Futanari Pirate Porn By Gingy Gibson • December 8th, 2017 I firmly set the bar of my expectations on the ground and was still disappointed by Mutiny!!
The Board Soul The Board Soul – Focus By Jeremy Signor • December 7th, 2017 Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.
Pocket Camp: An Exercise in Capitalist Banality By Khee Hoon Chan • December 7th, 2017 And if you’re a bourgeoisie Whale—what videogame companies call their biggest spenders who are willing to drop at least $100 per month on freemium games—well, you’ve exactly the corporate wet dream Nintendo wants to hook in.
Feature Excerpt The Successful Sidescroller By Aron Garst • December 6th, 2017 What makes a successful sidescroller? Aron Garst turns to the developers of Shovel Knight and Runbow to find out.