Unwinnable Monthly – June 2018 By Stu Horvath • June 18th, 2018 The June issue of Unwinnable Monthly brings you features on Gorogoa, the Blackwell games, the SNES port of Doom and much more!
Feature The Mass Effect Issue: Romancing the Krogan By Khee Hoon Chan • June 8th, 2018 Why can’t Wrex get some love?
Gingy's Corner Bunka no Kenkyu: Revival of Queen Leyak By Gingy Gibson • June 8th, 2018 Pacing matters. Plot matters. Making sure your visual novel doesn’t crash matters. No one told this studio.
Feature Excerpt The Mass Effect Issue: At All Costs By David Shimomura • June 6th, 2018 Humanity never needed Cerberus.
Another Look The Mass Effect Issue: Artificial Immortality By Yussef Cole • June 6th, 2018 Mass Effect makes us question our preconceived notions about artificial intelligence.
Gingy's Corner Fashioning Little Miss Lonesome By Gingy Gibson • June 1st, 2018 A visual novel about friends, fashion, and failing at life.
The Game That Made Me Question What It Means to Be Me By Kyle Bradford • May 28th, 2018 All Our Asias is inclusive. It’s ours, even if we don’t recognize it to be.
Democracy 3 and the Absurdity of Government By Daniel Schindel • May 25th, 2018 No matter how much players derive pleasure from a challenge, the inherent appeal of sims is the illusion of control that they grant us.
The Loss Levels By Daniel Fries • May 23rd, 2018 The name, The Loss Levels, is a pun on the Japanese version of Super Mario Bros. 2, called The Lost Levels when it finally released in the United States. It’s hard to know whether you’re supposed to laugh or cry.
Poetry at the Crossroads of Self and State By Levi Rubeck • May 23rd, 2018 Sharif, an American poet whose parents were exiled from Iran, is taking stock of her homes and houses in this and all of her work