Exploits Feature Playable Campaigns By Toby Jaffe • August 9th, 2023 I cannot imagine anything as alien in 2023 as conceptualizing politics as fun.
Exploits Feature The Batman Problem By Jeremy Greco • August 1st, 2023 In a game set in Gotham City, why would a player ever want to be anyone other than Batman?
Funeral Rites Making Friends with Swords in The Vorpal Almanac By Jay Castello • July 25th, 2023 Swords, writes Levi Combs in the book’s introduction, need “to feel lived in.” And that’s exactly the focus of the 22 blades of The Vorpal Almanac, beautifully illustrated by Sally Cantirino.
Feature Excerpt In Hi-Fi Rush, Style is Substance By Ryan Stevens • July 21st, 2023 The hit rhythm-action title’s design decisions all emanate from its central comic booky visual style and its core commitment to its music.
Feature Excerpt The 3DS Made Dungeon Crawlers Accessible & Its Legacy Is Palpable By Latonya Pennington • July 20th, 2023 Through the 3DS, dungeon crawlers would go from being a niche genre to something more accessible as the console matured.
Funeral Rites Depths of the Abyss By Noah Springer • June 27th, 2023 To play, at least for Max Moon in the world of The Abyss of Hallucinations and MÖRK BORG, is to participate in a ritual that can potentially break the reality laid out by the capitalist trap.
Feature Excerpt Don’t Hurt Girls When You Dance (Or Any Other Time) By Juno Stump • June 23rd, 2023 I don’t know if Kurt Cobain would still be here today if he had the ability to inject estrogen instead of heroin, but I know his journal pages carry the same pain as me.
Funeral Rites Composing the World of Ultraviolet Grasslands and the Black City By Phoenix Simms • May 24th, 2023 Luka Rejec’s world is suffused with mind-expanding, psychedelic heavy metal and is also inspired by “the Dying Earth genre, and Oregon Trail games.”