The IGF is Just Fine – You’re the Problem By Jenn Frank • February 23rd, 2012 Jenn Frank takes issue with recent criticism of the IGF and explains why you shouldn’t fight the people who love you. Hint: it’s because they love you.
Story Does Matter By Gus Mastrapa • February 17th, 2012 Gus Mastrapa wants his videogames to have stories – otherwise, they’d be like movies without a soundtrack.
The Past By Brian Taylor • February 14th, 2012 On the eve of his 30th birthday, Brian Taylor muses on adolescence, consequence and childishness in videogames.
Death on its Own Terms By Steve Haske • January 31st, 2012 Steve Haske battles Dark Souls and the flu…and finds defeat.
Playing God: On Death, Motherhood and ‘Creatures’ By Jenn Frank • January 27th, 2012 Jenn Frank ruminates on death, motherhood and Mindscape’s game, Creatures.
Coming Down in the Bear Chair By Gus Mastrapa • January 27th, 2012 Gus Mastrapa revisits his raver days of drugs, videogames and death – and the blinders that got him through.
Mourning the Non-Existent By Stu Horvath • January 27th, 2012 Ezio Auditore is dead. Why is that so upsetting? Stu Horvath turns to Umberto Eco for answers.
Requiescat in Pace By Stu Horvath • January 26th, 2012 Stu Horvath examines the fictional life, and death, of Ezio Auditore da Firenze, one of the protagonists of the Assassin’s Creed series.
Dead and Back Again By Michael Edwards • January 25th, 2012 How do comic book characters come back from the dead? Michael Edwards counts the ways.
A Silver Lining of Sorts By Stu Horvath • January 25th, 2012 Stu Horvath continues his meditation on death and looks to find meaning and purpose after loss.