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Feature

Revving the Engine

Mothergunship

By Stu Horvath • July 6th, 2018

Joe Mirabello talks Mothergunship and creating the most ridiculous guns in videogames.

The Burnt Offering
A screenshot of Vampyr.

Powers of Darkness

By Stu Horvath • July 4th, 2018

DontNod’s Vampyr, creating something disappointingly human out of our the monster of our collective nightmares.

Feature Excerpt

Gorogoa and the Power of the Frame

By Rachel Watts • July 2nd, 2018

An exploration into how the beautifully crafted puzzle game Gorogoa uses the power of framing and panel composition to create a unique puzzle mechanic and an immersive storytelling technique.

Feature

The Origins of Assassin’s Creed

By Yussef Cole • June 26th, 2018

Yussef Cole explores the complex relationship between Assassin’s Creed: Origins, Egypt and blackness.

Feature

The Mass Effect Issue: Romancing the Krogan

By Khee Hoon Chan • June 8th, 2018

Why can’t Wrex get some love?

Feature Excerpt

The Mass Effect Issue: At All Costs

By David Shimomura • June 6th, 2018

Humanity never needed Cerberus.

Another Look

The Mass Effect Issue: Artificial Immortality

By Yussef Cole • June 6th, 2018

Mass Effect makes us question our preconceived notions about artificial intelligence.

A pixel landscape of soft green rolling hills wth mountain like ridges in the background. This is a still from the game All Our Asias.

The Game That Made Me Question What It Means to Be Me

By Kyle Bradford • May 28th, 2018

All Our Asias is inclusive. It’s ours, even if we don’t recognize it to be.

stretching green and red lines that dot like train lines across a grey scale background. Hubs are in bright blue with text that reads "GOP." This is a still from the game Democracy 3

Democracy 3 and the Absurdity of Government

By Daniel Schindel • May 25th, 2018

No matter how much players derive pleasure from a challenge, the inherent appeal of sims is the illusion of control that they grant us.

The Loss Levels

By Daniel Fries • May 23rd, 2018

The name, The Loss Levels, is a pun on the Japanese version of Super Mario Bros. 2, called The Lost Levels when it finally released in the United States. It’s hard to know whether you’re supposed to laugh or cry.

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