Revving the Engine Mothergunship By Stu Horvath • July 6th, 2018 Joe Mirabello talks Mothergunship and creating the most ridiculous guns in videogames.
The Burnt Offering Powers of Darkness By Stu Horvath • July 4th, 2018 DontNod’s Vampyr, creating something disappointingly human out of our the monster of our collective nightmares.
Feature Excerpt Gorogoa and the Power of the Frame By Rachel Watts • July 2nd, 2018 An exploration into how the beautifully crafted puzzle game Gorogoa uses the power of framing and panel composition to create a unique puzzle mechanic and an immersive storytelling technique.
Feature The Origins of Assassin’s Creed By Yussef Cole • June 26th, 2018 Yussef Cole explores the complex relationship between Assassin’s Creed: Origins, Egypt and blackness.
Feature The Mass Effect Issue: Romancing the Krogan By Khee Hoon Chan • June 8th, 2018 Why can’t Wrex get some love?
Feature Excerpt The Mass Effect Issue: At All Costs By David Shimomura • June 6th, 2018 Humanity never needed Cerberus.
Another Look The Mass Effect Issue: Artificial Immortality By Yussef Cole • June 6th, 2018 Mass Effect makes us question our preconceived notions about artificial intelligence.
The Game That Made Me Question What It Means to Be Me By Kyle Bradford • May 28th, 2018 All Our Asias is inclusive. It’s ours, even if we don’t recognize it to be.
Democracy 3 and the Absurdity of Government By Daniel Schindel • May 25th, 2018 No matter how much players derive pleasure from a challenge, the inherent appeal of sims is the illusion of control that they grant us.
The Loss Levels By Daniel Fries • May 23rd, 2018 The name, The Loss Levels, is a pun on the Japanese version of Super Mario Bros. 2, called The Lost Levels when it finally released in the United States. It’s hard to know whether you’re supposed to laugh or cry.