Democracy 3 and the Absurdity of Government By Daniel Schindel • May 25th, 2018 No matter how much players derive pleasure from a challenge, the inherent appeal of sims is the illusion of control that they grant us.
The Loss Levels By Daniel Fries • May 23rd, 2018 The name, The Loss Levels, is a pun on the Japanese version of Super Mario Bros. 2, called The Lost Levels when it finally released in the United States. It’s hard to know whether you’re supposed to laugh or cry.
E-soterica Exploring Spaces in These Indie Platformers By Khee Hoon Chan • May 15th, 2018 In most platformers, we waffle a little, and then take a leap of faith from one scaffolding to the next, and perhaps over a deadly pit of lava and spikes.
Feature Humor and the Homicidal Octopus By Khee Hoon Chan • April 23rd, 2018 Never aggravate an octopus.
Feature Excerpt The Origins of Assassin’s Creed By Yussef Cole • April 20th, 2018 Yussef Cole explores the complex relationship between Assassin’s Creed: Origins, Egypt and blackness.
We Hate Everyone: How Type O Negative Changed Music By Diego Nicolás Argüello • April 13th, 2018 Type O Negative didn’t care for anyone, something they were always implying in every song. Crying babies, torture machinery sounds, more moanings that I’ve ever heard in my entire life.
Excerpt The Games of Appalachia By Dylan Bishop • April 11th, 2018 If game development can flourish in the foothills of West Virginia, it can also crop up in a small town near you.
Feature Don’t Go In the Woods By Stu Horvath • March 23rd, 2018 Stu Horvath discusses the new horror film They Remain with director Philip Gelatt and author Laird Barron, who penned the story from which the film was adapted.
Excerpt The Man of Many Ways By Kate Gray • March 21st, 2018 Was it Mario who blinded the cyclops or Odysseus? I forget.
Hot Snakes Carves the Surf By Levi Rubeck • March 7th, 2018 Rick Froberg still hollers in the key of vinegar.