Here's The Thing Superman’s Disguise isn’t as Silly as You Think By Rob Rich • August 9th, 2018 Everyone always makes fun of the absurdity of Superman’s “Clark Kent” disguise, but Rob thinks it’s a lot more plausible than people give it credit for.
Another Look Hood Cyberpunk By Yussef Cole • August 7th, 2018 Cyberpunk stories don’t generally want, or need, to change society. It seems, rather, that they’re perfectly content partying in the rubble.
idk take your kid to see eighth grade By Amanda Hudgins • August 6th, 2018 Eighth Grade made me want to crawl out of my skin in a way that I haven’t felt since The Babadook but instead of a screaming child, it was middle school awkwardness
Minimalism and Collage in Minit By Andrew Bailey • August 6th, 2018 With each successive loop Minit prompts its player to consider what other seemingly standardized game mechanics would benefit from this same kind of microscopic lens.
Feature Excerpt Skin Deep By Malindy Hetfeld • July 25th, 2018 For a modern racial allegory, David Cage repeats a lot of history’s mistakes
Feature Excerpt A New York Adventure By Alyssa Hatmaker • July 12th, 2018 The Blackwell Convergence captures the ambiance and rumble of “old” New York as it tells the story behind one author’s decades-long writer’s block.
Feature Excerpt Remembering Doom on SNES By Ben Sailer • July 12th, 2018 Doom for the Super Nintendo was an incredible feat of technical trickery. It’s also my favorite game of all time that I never want to play again.
Revving the Engine Mothergunship By Stu Horvath • July 6th, 2018 Joe Mirabello talks Mothergunship and creating the most ridiculous guns in videogames.
The Burnt Offering Powers of Darkness By Stu Horvath • July 4th, 2018 DontNod’s Vampyr, creating something disappointingly human out of our the monster of our collective nightmares.
Feature Excerpt Gorogoa and the Power of the Frame By Rachel Watts • July 2nd, 2018 An exploration into how the beautifully crafted puzzle game Gorogoa uses the power of framing and panel composition to create a unique puzzle mechanic and an immersive storytelling technique.