idk take your kid to see eighth grade By Amanda Hudgins • August 6th, 2018 Eighth Grade made me want to crawl out of my skin in a way that I haven’t felt since The Babadook but instead of a screaming child, it was middle school awkwardness
Minimalism and Collage in Minit By Andrew Bailey • August 6th, 2018 With each successive loop Minit prompts its player to consider what other seemingly standardized game mechanics would benefit from this same kind of microscopic lens.
Feature Excerpt Skin Deep By Malindy Hetfeld • July 25th, 2018 For a modern racial allegory, David Cage repeats a lot of history’s mistakes
Feature Excerpt A New York Adventure By Alyssa Hatmaker • July 12th, 2018 The Blackwell Convergence captures the ambiance and rumble of “old” New York as it tells the story behind one author’s decades-long writer’s block.
Feature Excerpt Remembering Doom on SNES By Ben Sailer • July 12th, 2018 Doom for the Super Nintendo was an incredible feat of technical trickery. It’s also my favorite game of all time that I never want to play again.
Revving the Engine Mothergunship By Stu Horvath • July 6th, 2018 Joe Mirabello talks Mothergunship and creating the most ridiculous guns in videogames.
The Burnt Offering Powers of Darkness By Stu Horvath • July 4th, 2018 DontNod’s Vampyr, creating something disappointingly human out of our the monster of our collective nightmares.
Feature Excerpt Gorogoa and the Power of the Frame By Rachel Watts • July 2nd, 2018 An exploration into how the beautifully crafted puzzle game Gorogoa uses the power of framing and panel composition to create a unique puzzle mechanic and an immersive storytelling technique.
Feature The Origins of Assassin’s Creed By Yussef Cole • June 26th, 2018 Yussef Cole explores the complex relationship between Assassin’s Creed: Origins, Egypt and blackness.
Feature The Mass Effect Issue: Romancing the Krogan By Khee Hoon Chan • June 8th, 2018 Why can’t Wrex get some love?